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Messages - CatPunter

#1
Random note - you don't wear suspenders with a belt! It's one or the other! If you can't trust your suspenders to hold up your pants, you can't be trusted period lol
#2
Recruitment / Re: Offer Your Services!
Mon 29/10/2018 15:28:39
Hey all, my schedule is finally clearing up and I can take on some more AGS and indie stuff!

I'm primarily a digital artist who can do illustrations and pixel art. I'm also a pretty proficient animator! You might remember some of my work from the game in development on these very forums, "Kate and Shelly Stick Together!"

You can see some of my work on my wip portfolio site here: http://www.nikolausbbaer.com and my game jam stuff over here: https://gamejolt.com/@Gurok_and_CatPunter

My rates might be a little higher than some, but I know the tricks and tips that can keep the costs down while still delivering great art. Just message me and we can work something out. Thanks!
#3
Got some news that's both good and slightly sad...

My contract with Gurok is done!(laugh) The project from this point forward will be him and whoever else he contracts from this point forward.

So stay tuned, the wait will be over soon! Thanks for the support everyone, I really enjoyed being apart of this project and sharing it with you through the last few years.
#4
This looks like a pretty fun project, I would be psyched to do a few backgrounds or areas for you.

You can see some of my painted work and character sprite art over in Gurok's thread on his game: http://www.adventuregamestudio.co.uk/forums/index.php?topic=50343.0

And you can see some of the pixel work I've done with him for the previous game jams here: https://gamejolt.com/@Gurok_and_CatPunter

Let me know if it's anywhere close to what you're looking for!
#5
Hey there!

I'm a bit burnt out on animating right now but I'd love to take a look at what you have for that. What you're asking for, which is hand drawn animations, is going to eat a huge chunk of your budget, whatever it is. If that's an issue you should look into whether you absolutely need all 8 directions and every single bonus animation or if you can cut some. Most professional animators will ask for $50+ a second of animation - myself included. That's something you'd have to discuss more in depth with potential animators, really.

Otherwise, I'd be available asap to do the background resizing and repaint any extra areas as needed. You can see my work in Gurok's thread for Kate and Shelly Stick Together over here:

http://www.adventuregamestudio.co.uk/forums/index.php?topic=50343.0

If you need more examples I can get Gurok to approve letting me show you a bit more.
#6
Not much longer now!

#7
(Thanks Gurok for notifying me of this thread!)

Would it be possible to get Devil May Cry? Thanks Limpy, you're the best!
#8
Yay, it's coming together :)

It's really strange to see all the art assets I've done (or "art directed" others to make) finally compiled together as something playable. It's been a difficult road for the art team (aka me) so thank god we finally hired another guy and are passing off the last of the work to him. It's kinda scary to think that every single art asset might be finished and ready to go by Christmas and all that's left is the programming now. Damn.

It feels like it's getting to that point where someones going to have to start thinking about marketing or something :P
#9
Where and when on Tuesday? I live like, downtown Toronto and Thornhill is pretty far. Subway only stays open until 1:30am too, so I can't stay out too late.
#10
I'm good almost any day. My newer teachers are all assholes about attendance and I don't really care, so it makes me want to skip their classes anyway. I'll probably be sleep deprived and a bit of an asshole myself though, don't mind me.
#11
Also whoops, it somehow submitted early and cut off half the damn post lol. Fixed now.
#12
Hey there everyone, got some "weird" questions.

I'm currently trying to decide if I should use AGS for my next, longer project (which will be text heavy) and couldn't find any info on if the AGS system supports accessibility peripherals and programs for blind players. I tried searching the manual and the forums but the only things that came up for stuff like "accessibility" and "screen readers" weren't applicable to my question.

So the issue seems to be that there's about 6 different screen reader programs used (in general). Most of them require the cursor to be set over the text, and for the text to not be a graphic/actually written somewhere to read it out. This would mean finding a way to either design every single button to use laid over text, or finding a way to overlay "invisible" text that can be read out. That's if AGS actually displays text in the first place or not, or if it just draws it to the screen as some sort of graphical object instead.

So what options are there, and has anyone actually dealt with this before? Has anyone tested AGS if it's compatible with screen reader accessibility programs/services?

My ideas included:

-an "invisible" font at 1x1 pixels/1pt or something overlaid on things that would be possible to read out even if sighted players can't see it. Worst case, extremely small text overlaid set to Visible on everything since blind players wouldn't worry too much about what it looks like. Or, some sort of accessibility code that displays extra text when turned on basically making 2 game modes.

-Designing rooms to be broken into jigsaw style hotspot sections you can tab/use the arrow keys to scroll through, then interacted with mouse/button/key presses rather than pixel hunting or relying on the cursor. Would require you to build/design the game with that always in mind, so making changes to it in the long term would cause issues if you were using arrays to keep track of which background element the player's currently on.

-An inventory system that tracks what entry everything is at and uses text overlay of some kind to ensure the screenreader can access it - like, "1, Key" (move right) "2, Stick" etc. and have text such as "Stick Selected" when turned into activeinventory, and things like "Stick removed from Inventory" when used/dropped/whatever.

And probably the "easiest" for me to wrap my head around:

-Locking the cursor on lblText to display text that can be read while setting the player's position in other ways (like arrays/lua table type entries) to ensure some sort of text can be read at all times, including movement descriptions ("You move south"), button text ("move south" "use item" "investigate item") and dialogue ("Olivia says: You dingdong. Bruce replies: No you."). Movement and interaction through the game then would have to be rewritten into a custom system to account for all this. 

This upcoming weekend I'm going to test a few things out on some free screen readers and report back, but in the meantime I'd love some guidance if someone has experience with building around these issues.
#13
Finally done!

The 24 hour game I did got extended into a week long project, then sat for another 2 days while I dealt with real life issues. It's not being entered for voting (obviously) but it's something nifty you can waste some time clicking around in.

Definitely got me hankering to do a longer version eventually!

http://www.adventuregamestudio.co.uk/site/games/game/2136/

edit - Thanks for pointing out the link was broken guys!
#14
*hacker voice*

I'm in.
#15
You get a gold star if you know what music video this is from.

#16
Congrats everyone! It was really fun and a great month.
#17
Quote from: Edmundito on Mon 22/02/2016 03:50:42
Really enjoyed it. I liked the use of color and sound, and I really like the level of detail in the UI. The writing and the theme was good, looked well researched.

I was also really creeped out, in a good way, as the rooms changed when I returned to them :-) I got into a few of the outcomes, but what I was really trying to get into were the Pagan solutions. How many different outcomes or solutions are there? How do I figure out the pagan parts?

Sorry for the double post!

There's actually 3 main endings with a secret ending that have variations. The main ones are making the fever cure, the fervor cure, and escaping into the woods.

Spoiler
Fever cure - make the strange concoction following the guide, then leave the front door.
Fervor cure - make the foul concoction, spread on both windows, leave through the front door.
Escape through window - leave through the window.

The variations are:
No cure - you're killed by the townspeople regardless if you leave the front door.
high fever, low fervor - you die of plague shortly after leaving the house.
high fervor, low fever - you go crazy and start burning heretics at the stake.
high fever, high fervor - you probably just die of the plague. Can't remember this one.
Escape through window with no supplies - you die of exposure.
Escape through window with water/wine and coins - you survive and run away.

Secret ending - throw everything into the firepit. After a certain number of items it triggers the house burning down. By default you die in the fire; however, if you unlock the window and open it you escape and stop the spread of the plague. You live a full life and nobody ever finds out :')
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#18
Quote from: Michael Davis on Tue 23/02/2016 01:16:28
This game looks awesome but when I downloaded the .rar from the link provided my Windows Defender software said the archive had a Trojan virus:

http://www.microsoft.com/security/portal/threat/encyclopedia/entry.aspx?name=Trojan%3aWin32%2fSpursint.Ahreatid=2147705703&enterprise=0

Maybe you should check your system, Gurok :/

Ahhhh. You should think about downloading some third party internet security programs. If windows defender is picking up false positives it might be that you actually have that trojan in your system or something, but it can't find it or do anything about it. Download a copy of AVG and Malwarebytes like Danvzare did and see if that helps clean things up. I'll go through the rar again to make sure on my end.
#19
Quote from: Myinah on Tue 02/02/2016 14:41:34
It's a hard one this month. I feel almost unable to vote because of being in the IRC and knowing how hard everyone worked and seeing the quality of the titles. It's like Sophie's choice :~( I've played them all and there are some real gems this month.

Don't feel bad! Everyone submitted such great work and at the end of the month, regardless of who wins, we have a whopping 6 games to play through with some really cool themes. We've all already won this competition :D
#20
Quote from: Mandle on Mon 01/02/2016 13:41:21
I've been playing "The Dark Plague" tonight and...

Firstly: It is amazing!!!

But I was wondering:

SPOILERS:
Spoiler

I've managed to create the cure (except for fermenting it) and escape from the loft window into obscurity and the main door into same...I have not figured out how to ferment the cure for a fortnight, nor have any idea what "10 year treacle" is, which I guess I'm supposed to use to speed up the process?

I've found many hotspots that do not provide a pop-up description over the cursor when hovered over and this cost me about half an hour until I figured out that the book and the pot in the loft are actually things I can pick up...Is this on purpose or an oversight? Other things that show positive yellow-cursor but provide no descriptions are the second bed in the loft and the rafters...Although I cannot seem to do anything with them...

So what I was curious about was if there is actually a way to fully make the cure or if the current "you die of old age in obscurity" endings are the only ones possible in this version? Not really asking for spoiler hints: Just asking if I should keep trying for a better ending or if that's it for now?
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Spoiler
It's supposed to be you make the cure because you couldn't find 10 year old treacle (and it'd take too long to make it!) Unfortunately I think I didn't get that across too well. When you leave and face the townspeople with the cure you'll actually trigger whether you helped cure them or not, by leaving through the window you'll run away and live or die depending if you have the wine/flask of water and coins in your inventory. If your fever is too high you'll die of the plague shortly after, with fervor you become a flagellant but if you're under a certain amount for both you'll simply die of old age.

A lot of descriptions for some reason isn't showing up either, probably because I butchered the code, so sorry if that made you waste time. The best endings don't really exist because it's the plague, but if there is one it'd be burning enough objects in the fireplace to trigger the "You burn down the house/village!" ending. If you unlocked the window before doing so you'll escape into the woods instead of burning to death, stop the plague from spreading (because everyone is dead) and live a full life.
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