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Messages - Culzean

#1
Is there build settings are Android? I see the R.txt file seems to contain something along those lines but I'm not sure how to go about editing it.
For example how do I switch between a portrait and a landscape rendering for the game?
#2
07-13 22:53:07.992: D/audio_hw_primary(1014): 1select_output_device: mode[0], devices[2]
07-13 22:53:07.993: I/ActivityManager(1233): START u0 {cmp=com.bigbluecup.android.launcher/com.bigbluecup.android.AgsEngine (has extras)} from pid 7988
07-13 22:53:08.124: D/dalvikvm(7988): Trying to load lib /data/app-lib/com.bigbluecup.android.launcher-1/libagsengine.so 0x40ed2148
07-13 22:53:08.135: D/dalvikvm(7988): Added shared lib /data/app-lib/com.bigbluecup.android.launcher-1/libagsengine.so 0x40ed2148
07-13 22:53:08.180: V/TabletStatusBar(1315): setLightsOn(true)
07-13 22:53:08.183: D/AGSNative(7988): Checking sound inits.
07-13 22:53:08.200: D/AGSNative(7988): Unable to initialize your audio hardware.
07-13 22:53:08.200: D/AGSNative(7988): [Problem: DIGMID patch set not found]
07-13 22:53:08.331: D/dalvikvm(7988): GC_CONCURRENT freed 152K, 4% free 4389K/4564K, paused 4ms+4ms, total 70ms
07-13 22:53:08.417: D/TabletStatusBar(1315):  newState = 0 mBarViewState = 1
07-13 22:53:08.417: I/TabletStatusBar(1315): ------------->showStatusBar :0
07-13 22:53:08.532: I/ActivityManager(1233): Displayed com.bigbluecup.android.launcher/com.bigbluecup.android.AgsEngine: +464ms
07-13 22:53:49.841: D/audio_hw_primary(1014): 1select_output_device: mode[0], devices[2]
07-13 22:53:49.986: W/InputMethodManagerService(1233): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@41729850 attribute=null, token = android.os.BinderProxy@416cb088
07-13 22:53:50.341: D/libEGL(7988): loaded /system/lib/egl/libEGL_mali.so
07-13 22:53:50.345: D/libEGL(7988): loaded /system/lib/egl/libGLESv1_CM_mali.so
07-13 22:53:50.356: D/libEGL(7988): loaded /system/lib/egl/libGLESv2_mali.so
07-13 22:53:50.395: W/BufferQueue(79): freeAllBuffersLocked called but mQueue is not empty

On Android here's my error log, I'm not sure if this sheds much light on the problem however.
#3
Oh good, I have actually managed to build a launcher that is working, which is nice. Though it is throwing an error when I attempt to run a trail game.

Problem: DIGMID patch set not found

Guess this means I have missed something from the build, need a bright idea what it might be.
#4
I'm currently attempting to build a standalone application using the AGS engine library. I have been able to build the library but cannot compile the AGS game Launcher, it's really getting to the point where I have no more hairs left to pull out. Is someone able to offer a few pointers?

The error I have encountered is the AGS Game Launcher in Eclipse cannot find AGS engine library.jar. However the ndk has not build this for me, so I don't understand why this is required. I am using NDK r9c I think. Any help with this would be a big help.

Thanks clz
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