Quote from: cat on Sun 23/03/2025 18:47:32It's done via typing - you can even prepare your speech in a text editor and paste it line by line.
Okay! Well, if you need a presenter I'm happy to help!
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Show posts MenuQuote from: cat on Sun 23/03/2025 18:47:32It's done via typing - you can even prepare your speech in a text editor and paste it line by line.
Quote from: Kastchey on Sun 23/03/2025 17:42:18Last call for presenters and streamers... The ceremony starts in less than 2,5h, so if anyone can help, let me know!
Quote from: Kastchey on Fri 21/03/2025 07:12:53Let me know if you want to test with Mac, too.
Quote from: Yanek_Crispbread on Sat 04/01/2025 09:29:56Oh man, I was looking for it to nominate! Wondered where it was. Next year then. Fantastic game by the way!
Quote from: The Last To Know on Sat 04/01/2025 19:30:49So, do it Paul!![]()
Quote from: Creamy on Sat 28/09/2024 09:37:14Congrats on the release!
Since I saw the ad for this game on Adventure Gamers for a long time, I assumed it was already out![]()
The premise sounds a bit like the Blackwell series.
Very atmospheric graphics.
Quote from: Rik_Vargard on Fri 27/09/2024 23:43:28Oh well, that's a release announcement. All those visuals look fantastic. Loved the trailer. Congratz on the release and never giving up!![]()
Quote from: heltenjon on Fri 27/09/2024 23:38:50Has it been four years already? I remember playing the demo back then and having a good time with it. Congratulations on the release! I hope for success for you. I'll add the game to my long queue of games to play.![]()
codesign -dv --verbose=4 ~/Your\ Game.app
codesign -dv --verbose=4 ~/Your\ Game.app/Contents/Resources/libagsgalaxy.dylib
codesign -dv --verbose=4 ~/Your\ Game.app/Contents/Resources/libGalaxy64.dylib
codesign -dv --verbose=4 ~/Your\ Game.app/Contents/MacOS/libGalaxy64.dylib
#!/bin/bash
# Define paths
HOME_DIR=~
DESKTOP_DIR=~/Desktop
ENTITLEMENTS_PLIST=~/entitlements.plist
CERTIFICATE="Developer ID Application: Your Name (XXXXXXXXXX)"
# Paths for the files
EXECUTABLE_PATH="${HOME_DIR}/AGS"
LIBGALAXY64_PATH="${HOME_DIR}/libGalaxy64.dylib"
LIBAGSGALAXY_PATH="${HOME_DIR}/libagsgalaxy.dylib"
DESKTOP_LIBGALAXY64_PATH="${DESKTOP_DIR}/libGalaxy64.dylib"
# Code sign the executable and dylibs
echo "Signing the main executable..."
codesign --force --sign "$CERTIFICATE" --timestamp --entitlements "$ENTITLEMENTS_PLIST" "$EXECUTABLE_PATH"
echo "Signing the libGalaxy64.dylib in the home directory..."
codesign --force --sign "$CERTIFICATE" --timestamp --entitlements "$ENTITLEMENTS_PLIST" "$LIBGALAXY64_PATH"
echo "Signing the libagsgalaxy.dylib in the home directory..."
codesign --force --sign "$CERTIFICATE" --timestamp --entitlements "$ENTITLEMENTS_PLIST" "$LIBAGSGALAXY_PATH"
echo "Signing the libGalaxy64.dylib on the desktop..."
codesign --force --sign "$CERTIFICATE" --timestamp --entitlements "$ENTITLEMENTS_PLIST" "$DESKTOP_LIBGALAXY64_PATH"
echo "All files have been signed successfully."
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.cs.allow-dyld-environment-variables</key>
<true/>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>
</dict>
</plist>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.cs.allow-dyld-environment-variables</key>
<true/>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>
</dict>
</plist>
libagsgalaxy.dylib
libGalaxy64.dylib
Quote from: eri0o on Thu 20/06/2024 09:19:44Heads up to people using agsshell...
export BUILD_TYPE=Release
mkdir build_$BUILD_TYPE
cd build_$BUILD_TYPE
cmake -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" ..
make
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>
<key>com.apple.security.cs.allow-dyld-environment-variables</key>
<true/>
<key>com.apple.security.network.client</key>
<true/>
<key>com.apple.security.cs.allow-jit</key>
<true/>
<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
<true/>
<key>com.apple.security.cs.allow-executable-memory</key>
<true/>
</dict>
</plist>
#!/bin/bash
# Define paths
APP_NAME="Your Game"
APP_DIR=~/Your\ Game.app
RESOURCES_DIR="${APP_DIR}/Contents/Resources"
MACOS_DIR="${APP_DIR}/Contents/MacOS"
ENTITLEMENTS_PLIST=~/entitlements.plist
CERTIFICATE="Developer ID Application: Your Name (XXXXXXXXXX)"
EXECUTABLE_NAME="ags"
# Update install_name for each .dylib in Resources
install_name_tool -id "@executable_path/../Resources/libagsteam.dylib" "${RESOURCES_DIR}/libagsteam.dylib"
install_name_tool -id "@executable_path/../Resources/libsteam_api.dylib" "${RESOURCES_DIR}/libsteam_api.dylib"
install_name_tool -id "@executable_path/../Resources/libagsteam-unified.dylib" "${RESOURCES_DIR}/libagsteam-unified.dylib"
install_name_tool -change "@loader_path/libagsteam.dylib" "@executable_path/../Resources/libagsteam.dylib" "${MACOS_DIR}/${EXECUTABLE_NAME}"
install_name_tool -change "@loader_path/libsteam_api.dylib" "@executable_path/../Resources/libsteam_api.dylib" "${MACOS_DIR}/${EXECUTABLE_NAME}"
install_name_tool -change "@loader_path/libagsteam-unified.dylib" "@executable_path/../Resources/libagsteam-unified.dylib" "${MACOS_DIR}/${EXECUTABLE_NAME}"
# Update install_name for libsteam_api.dylib in MacOS
install_name_tool -id "@executable_path/libsteam_api.dylib" "${MACOS_DIR}/libsteam_api.dylib"
# Code sign the .dylib files in Resources
codesign --force --options runtime --entitlements "$ENTITLEMENTS_PLIST" --sign "$CERTIFICATE" "${RESOURCES_DIR}/libagsteam.dylib"
codesign --force --options runtime --entitlements "$ENTITLEMENTS_PLIST" --sign "$CERTIFICATE" "${RESOURCES_DIR}/libsteam_api.dylib"
codesign --force --options runtime --entitlements "$ENTITLEMENTS_PLIST" --sign "$CERTIFICATE" "${RESOURCES_DIR}/libagsteam-unified.dylib"
# Code sign the additional libsteam_api.dylib in MacOS
codesign --force --options runtime --entitlements "$ENTITLEMENTS_PLIST" --sign "$CERTIFICATE" "${MACOS_DIR}/libsteam_api.dylib"
# Code sign the main executable
codesign --force --options runtime --entitlements "$ENTITLEMENTS_PLIST" --sign "$CERTIFICATE" "$MACOS_DIR/$EXECUTABLE_NAME"
# Code sign the entire app bundle
codesign --force --options runtime --deep --entitlements "$ENTITLEMENTS_PLIST" --sign "$CERTIFICATE" "$APP_DIR"
echo "App bundle signed successfully."
export BUILD_TYPE=Release
mkdir build_$BUILD_TYPE
cd build_$BUILD_TYPE
cmake -DCMAKE_BUILD_TYPE=$BUILD_TYPE ..
make
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