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Messages - RosstheBoss0

#1
I've gotten this error too, using the lightweight BASS test stub, certain however a few months ago I was using the same thing but never once got that error.

Still would like to know how to fix this.
#2


Aha! Perfect I got it working, thats awesome, thank you guys, I'd have been stuck in a confusion loop forever without your help.

Yeh right now its only for the one room which is I imagine for now the only room I'll need it in but its good to have an idea of how I might expand on that if I needed in the future.
#3

Thank you both for replying, I am unsure how to create a repeat execute within a room, I looked in the help and it suggests it would be found in room events though I'm not seeing it?
#4
Hey I'm Ross from Scotland, i'm an art and animation student and have always loved graphic adventure games of all kinds specially monkey island, broken sword, BASS etc and ever since I've wanted to create something along the same lines, this year I decided I would make a start. So far I'm about half way through my first Ags game and very happy I have the chance of making an adventure game and hopefully many more.
#5

Hi, this is my first time posting but I have probably a very simple problem I cant for the life of me figure out the solution to.

I've been using the ags engine for a good 4 months straight or so but I've only now come to the point of creating a menu for my game
I'm trying to simply have a line display under the text the mouse hovers over and disappear when the mouse is no longer hovering over it.

I attempted using a hotspot that when I hovered over it I used the "mouse moves over hotspot" event "MouseMove" and then within that set the line which is an object to visible, however I cannot get it to dissapear when the mouse hovers off of it, it simply stays on screen.

Sorry if this has been posted before, I cant find a solution anywhere unless im searching for the wrong things.

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