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Messages - lavender

#1
It didn't work at the beginning because the game was 16-bit color. I had to make the game 32-bit true color then it worked (although I had to change a few sprites).

Thanks a lot AnasAbdin!!
#2
Hi all. In the last few days I've run different searches in the forums trying to come up with a solution for this. It's been asked before (kinda), and some solutions come close, but I haven't quite been able to manage it. So here is the question:

My game uses the sierra-style-with-portrait speech (with or without background, whichever is best to achieve what I'm after). I dislike the opaque background behind the text, so I would like it to be about 50% transparent. Much like this screenshot from Technobabylon:



How would you go about it?

Thanks!
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