yes, all the rooms have 2 backgrounds, 1 background for 1 of the characters point of view and the other background for the other character.
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function on_event (EventType event, int data)
{
if (event == eEventEnterRoomBeforeFadein)
{
if (player == cMaggie)
SetBackgroundFrame(0);
else
SetBackgroundFrame(1);
}
}
function gGui1_OnClick(GUI *theGui, MouseButton button)
{
cRubber.SetAsPlayer();
cMaggie.StopMoving();
SetBackgroundFrame(0);
}
function gGui2_OnClick(GUI *theGui, MouseButton button)
{
cMaggie.SetAsPlayer();
cRubber.StopMoving();
SetBackgroundFrame(Background 1);
}
function button_AnyClick()
{
cRubber.SetAsPlayer();
}
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