Thank you Khris, that worked marvellously
I'm really happy that everyone here decided to share their wisdom and help. Thanks everyone!


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function Ending()
{
if((cAsparuh.HasInventory(iHayPiece)) && (cSoldier_Fort.HasInventory (iSwords))){
DrawingSurface *surface = Room.GetDrawingSurfaceForBackground();
surface.DrawImage(270, 200, 41);
surface.Release();
Wait(100);
QuitGame(1);
}
}
Quote from: Cassiebsg on Wed 27/01/2016 17:36:54
Keep in mind that doing a game can take a lot more time than you seem to have. However, if you look at MAGS or even OROW, you'll also notice that it's possible to do it in a very short time.
So, the question here seems to be how fast you are doing BGs and how many you thinking about; if you going to use 1st or 3rd person perspective; how many NPCs, animations and such you thinking about.
Not sure any other engine will be better for this than AGS, so can't help you there. If you going for a 1st person view, than you save on a lot of animations just for the main character.
As for speech bubbles, try using the search function above. But here's one thread about it not too old even: http://www.adventuregamestudio.co.uk/forums/index.php?topic=52225.msg636514418#msg636514418
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