Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - gerumato

#1
Thnx Kumpel! The game actually has 2 "to be continued" scenes, when you finish your bussiness with Info (Or do something else (laugh))... I like your idea of path classification in clever/brutal/pacifistic/sneaky, also. Originally I wanted to make it with more than one way to solve it, as you say it, with different approaches to beat the enemies. More randomness would add a lot to the gameplay experience, however I had constrained myself when I set up to do this: To "Finish a game", even if it meant to make it very small, because I tend to complicate things a lot, try to do too much without proper knoweledge of the tools at hands and end up with some half-baked unworkable tech-demo, and so my little game maybe suffered from a little oversimplifycation. I'll probably update it once or twice though. And I'll keep in mind your suggestions (Specially when you get to the last Agent). Thanks again for your feedback, Cheers!
#2
Hello! Playwithtomatoes (That's me!) is proud to announce:

    Greycity - The agents showdown (Actually, just Greycity)
   
The Story so far:
You are Agent Gecko and your assignment is to eliminate all other agents in the city; Using just your wits and items you find on the scene.

About the game:
A last man standing one room game (Mini-game more likely). With silly dialogue, not much depth and a little cursing. It's my first attempt at making a game with AGS. I'd like to improve it a little bit, but probably will just stay as is with added music and not much else because my idea is to make several micro (but fully playable games) before attempting to move on to larger projects. I'd really appreciate it if you give this a try and reply me some feedback about it. Thanks, and enjoy!
Download Link: Greycity alpha demo ultra low res V0.1

PS: The game also has a Spanish translation.

Mandatory screenshots:






Development Progress:

Story: 10%
Scripting: 100%
Graphics: 10%
Sound/Music: 0%

Expected completion date: Don't hold your breath

Development Diary:

February 15, 2016
The alpha version is ready, and playable (Wiiii!) Expect bugs, probably, grammatical horrors and not much sense out of the story.

SMF spam blocked by CleanTalk