Thnx Kumpel! The game actually has 2 "to be continued" scenes, when you finish your bussiness with Info (Or do something else
)... I like your idea of path classification in clever/brutal/pacifistic/sneaky, also. Originally I wanted to make it with more than one way to solve it, as you say it, with different approaches to beat the enemies. More randomness would add a lot to the gameplay experience, however I had constrained myself when I set up to do this: To "Finish a game", even if it meant to make it very small, because I tend to complicate things a lot, try to do too much without proper knoweledge of the tools at hands and end up with some half-baked unworkable tech-demo, and so my little game maybe suffered from a little oversimplifycation. I'll probably update it once or twice though. And I'll keep in mind your suggestions (Specially when you get to the last Agent). Thanks again for your feedback, Cheers!
