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Messages - kontakatilu

#1
Hi, im using TEMPLATE: 9-verb MI-style, i have a hootspot área, and i want click in it, and the character walk to it and then change the room, but if i click to another place, the character walk to it and cancel changing room, but when i try it with:

if (UsedAction(eMA_WalkTo)){player.ChangeRoom(5, 302, 141);}

the character no walk, and change the room immediately…

i dont know if there is another way to do this…

Thanks.
#2
I have a problema, while i change room, the mouse cursor disappear until the change is complete... and i cant cancel it..

i use:
player.EnterRoom(5, 302, 141, eDirectionLeft);

Can anyone help me Please?
#3
Solved: My cursor hotspot isnt in the center of the cursor (roll)
#4
Hi, i have a problem, when i pass the mouse over a object, the "object-hotspot" is out from the object sprite, what im doing wrong?

"Sable Verde" is the object Green Lightsaber, cursor is out of the object when the gui show his name...

This is the screenshot:


And this is the sprite:


Thanks.
#5
Hi, i trying make a game using this template. It works great! But When i add items to my inventory, only shows items in the upper row, and the bottom row is empty and i need to change to the next page to show them in the first row... What im doing wrong? My screen resolution is 640x400. I add to guiscript.asc the lines: MainInv.ItemWidth=64; MainInv.ItemHeight=48;, because the items overlapping.

Sorry for my english :)
Thanks.

edit:

If i change MainInv.ItemHeight=47; the two rows of inventory works, buty second row need move down 1 pixel...

edit2:

I put MainInv.Height=96; and now works fine!
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