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Messages - no_rhythm

#1
Quote from: Frodo on Thu 02/06/2016 23:39:07
Looks a great game.  :smiley:

But your link is for steam - do you have any plans for a DRM-free release?

Hey,

I work at Fluik Entertainment/helped on Projector Face and could push for a DRM-free version.  Historically the company has been exclusively Android/iOS so we're pretty new at this. Where would you suggest we sell DRM-free copies?  And may I ask what your aversion is to Steam (My own curiosity)?  I don't have the authority to make final decisions but I just had a conversation about selling copies through itchio and GOG that went well.  I'm eager to hear your thoughts.


Thanks!
#2
DependencyWalker itself did not help me, but in searching for how to use it I found SysInternals process monitor and googling some of the results from that lead me to download Visual Studio Community, which I think installed a number of Visual C++ redists(?).  Seems to be running as expected now, much appreciated.  Kind of a roundabout way but thanks for setting me on the right path :)
#3
Thanks!  I will try that when I get home tonight.  Failing that I have other machines I can use to wrap up the project. 

Here's a link to the Steam greenlight page if you're interested: https://steamcommunity.com/sharedfiles/filedetails/?id=556564685
#4
Hey all,

I hate making my first posts requests for help as the manuals and existing posts have been sufficient so far but I'm stumped here.  I had installed AGS on two different machines without a hitch and now on this third one I can't seem to get it to load AGSteam.dll.  I placed AGSteam.dll and steam_api.dll in the editor root folder just as I did the previous two installs and get the same error: "There was an error loading plugin 'agsteam.dll'.  Unable to load plugin 'agsteam.dll'.  It may depend on another DLL that is missing."  I'm on a Windows 10 machine (One of the previous installs is windows 10)

I've tried reinstalling, running as admin, installing to different location, installing Visual C++ redist 2015, running compatibility mode for win7 and win8 and now I'm done.  I'm thinking I missed some silly step along the way but can't for the life of me figure it out.  I'm not sure if this is a gap in my knowledge of the AGS editor or a technical problem so thought I'd post this here instead of the advanced technical forum.

Thanks in advance!  This project is already Greenlit and I got my hands on a better laptop to speed up the editing and importing of final art.. starting to think I should just keep working on my clunker :)
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