Good job, @soulstuff.
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Show posts MenuQuote from: Jordanowen42 on Sun 09/03/2025 03:38:16Let me pose another question- and I'm quite serious: how much would one of you chaps charge to program the whole puzzle for me?
Quote from: heltenjon on Sat 08/03/2025 16:45:36Here are my thoughts this month:
Limblob by Soulstuff:Spoiler
This is your first game, right? I think you have done a good job. I liked the different walking/bouncing animations, and the blob population reminded me of Shape Village, which is not a bad thing in my book. There's a clear objective in the game, and fair (if easy) puzzles to get there. Well done. Next time, try to add sound or music as well.[close]
Finding Balzac by Pell:Spoiler
Short visual novel, four endings, placeholder sketches (which work fine, actually) and a clumsy/evil doc inspired by yours truly.I'm honored! This was the funniest entry and had me laughing several times. Downside - unfinished and probably shorter than it was planned to be.
[close]
MAGSMan by Kara Jo Kalinowski:Spoiler
I wish I had not read your idea before playing! Anyway, Hangman is a classic, and the quite large word list makes the game replayable as a casual game. Downside - no other extras like sound makes the game bare-bones. It's not an original idea, of course, which may count for something in a MAGS vote, even if it may live on my hard drive for a while.[close]
Mall Quest (Unfinished) by Babar and jfrisby:Spoiler
Ooohhh, I am getting Commodore 64 vibes again, partly because of the soundtrack, no doubt. I hope you finish this later on. I like the scenarios where the player runs around from npc to npc, fixing their problems and getting other items in return. (Reminding me of the bazaar in Sierra's Conquests of Camelot.) I found the ending, but I don't think a finished game will be spoiled.[close]
Quote from: Kara Jo Kalinowski on Sat 08/03/2025 15:20:34Thank you. I'd never made an AGS game with dialog before, so I wanted to try it out. The game I need to finish with heltenjon has a lot of dialog in it, so now I've got some experience with coding that.Quote from: soulstuff on Sat 01/03/2025 06:18:12Holy batcrackers I actually finished something with AGS
WELCOME TO LIMBLOB
A short and simple adventure
Story:
You arrived at the adventure game afterlife. Sadly, your poor
performance in your last game has left you a blob with no mouth or limbs.
You need to find a way to get limbs to be able to leave the afterlife and go into your next adventure.
DOWNLOAD LINK
Use of the theme: (light spoilers)Spoiler
As you get more parts for your body you get access to actions or verbs. For example getting a mouth allows you to talk to people and since some of them are removable having them or not resolve different things.[close]
I enjoyed the blob character and the game overall - I left a review on the game itself.Quote from: pell on Tue 04/03/2025 06:29:45Here's mine. It still has placeholder art, but it's playable. There are multiple endings, depending upon your choices during the game.
https://gamesbypell.itch.io/finding-balzac
A quick funny little game, with a certain kind of humor. I appreciated the multiple endings, not a whole lot of games do that, especially MAGS games. A streamer playing the MAGS games thought that the game might have been hand drawn and scanned in, I was curious if it was that or if you used a tablet or something.
Quote from: Kara Jo Kalinowski on Thu 06/03/2025 00:49:20The deadline is passed, but voting hasn't started yet, so if it's not too late, here is mine. If it's too late for the voting, that's okay. I got a new computer and was dealing with headache of OS stopping working after a few minutes and like 5 or so OS reinstalls.
MAGSMan - a simple hangman style game made for MAGS Feb 2025 - Missing a body part
Created by Kara Jo Kalinowski
https://www.adventuregamestudio.co.uk/play/game/2832/
5000-more-common.txt is a list containing 5000 words that have been marked as common. This list was generated by Michael Wehar and is released into the public domain - https://github.com/MichaelWehar/Public-Domain-Word-Lists/blob/master/README.md. Note that this word list was generated while utilizing OPTED - http://www.mso.anu.edu.au/~ralph/OPTED/
(The original download link contained a small bug with the 10th letter being displayed offscreen for words length 10 or longer, that's been fixed.)
Quote from: Jordanowen42 on Thu 06/03/2025 23:55:18Quote from: Khris on Thu 06/03/2025 11:35:17@pell
My point is that in the "all this stuff" part, if any of the lines concerning segment #1 are a match, the code for segment #2 never runs. This is also most likely what caused OP to open this thread.
Because why would they deliberately sabotage their segment2 code, then ask here why it doesn't work?
None of this is intentional, because it's all a hot, flaming mess. Again, sorry. But this needs to be unlearned ASAP.
As an aside: using the object[] array in a room script is possible but less readable than using oButton1 or oSegment2 or whatever.
I changed the segment 2 script so it's myCounter 3 and 4. Still nothing. Going to implement some more ideas.
Quote from: Khris on Thu 06/03/2025 12:13:06OP was copy-pasting the two dozen lines then replacing 11 with 12 but forgot to also rename the variables is my assessment.
So the second block is very much supposed to run in all cases and supposed to handle the second lava pipe segment (object[12]) but doesn't because the segment #1 / object[11] code always prematurely exits the function.
Quote from: Khris on Thu 06/03/2025 11:35:17@pell
My point is that in the "all this stuff" part, if any of the lines concerning segment #1 are a match, the code for segment #2 never runs. This is also most likely what caused OP to open this thread.
Because why would they deliberately sabotage their segment2 code, then ask here why it doesn't work?
None of this is intentional, because it's all a hot, flaming mess. Again, sorry. But this needs to be unlearned ASAP.
As an aside: using the object[] array in a room script is possible but less readable than using oButton1 or oSegment2 or whatever.
Quote from: Khris on Thu 06/03/2025 11:08:17Yes, but again: the code for the first object is very likely to also call "return;" which will exit the function and thus ensure that the code for the second object is never executed in the first place. Doesn't matter if the variable names are fixed if the code never runs.
Quote from: Khris on Thu 06/03/2025 10:59:15Quote from: pell on Thu 06/03/2025 10:46:43To be fair, at least as far as I understand the code, that looks like the intended behavior. The visibility of those two objects are set outside this function based on user clicks. If they are false, this function changes the sprites based on certain conditions, and if either are true, it returns without changing any of the sprites.As Snarky already pointed out, the code will call "return;" in a ton of cases and thus exit the function before other variables are handled. This is almost guaranteed to not be intentional and very likely the reason why OP is posting in the first place; OP is just copy-pasting code without fully understanding what it does.
Quote from: Snarky on Thu 06/03/2025 09:52:58So in this case, if (object[1].Visible == true) or (object[2].Visible == true), none of the rest of the function will run, since you have a return at the end of each of those blocks. In fact, I don't see how this could work as you describe at all:
Quote from: Khris on Thu 06/03/2025 10:10:36Right, the "return" kills the second part, I didn't even catch that![]()
Quote from: heltenjon on Thu 06/03/2025 08:54:31Edit: deleted, I was wrong.
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