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Messages - DarkMoe

#1
Hi all !

I'm working with a flash preservation group (Adobe is cutting flash support in 2020), and one of the classic adventures seems to be almost lost from the web.

Mystery of Time and Space (MOTAS) is currently available partially (mysteries 1 to 13 are online), but mysteries 14 to 20 are missing.

There's a team of people currently searching every possible lead for those lost levels, but nothing so far, the author disappeared from the web some years ago.

Asking here for help, anyone who may have old backups of this classic game ? any leads ?

Thank you,
#2
Wasted hours and hours, that plugin is a disaster in the current version, completely incompatible.

Do you think theres a way to include changing colors mid dialogue somehow ? I may need a lead to start developing that into the module directly.

Also, I tried to change the height and width of the tail of the baloon, but couldnt do it (also, to flip it depending on which way the character is facing). Any help ?

Thank you very much
#3
Ill try that plugin, hopefully theres some kind of way to hack the colors
#4
Ive been playing with the library code for 4 hours now, I cannot think anymore.

Is there a way to change the font color in mid dialogue ? In case its not possible, any lead on a possible fix/hack ?

Thank you for your help
#5
Proper alpha blending fixed it, had it as classic before for some reason. Thanks !

Will try to work it out, and also to change the shape of the globe and position. Will come back if I fail
#6
Great module.

I'm having 2 issues, one blocking:

1) for some reason, the actual text is rendered 100% transparent. So I can see the layout of the text, and through it the background ! I copy pasted your settings into game start at global, and the ballons are updated, but the font keeps being transparent (using player.say works perfectly, so not sure what's going on).

2) This is probably something that needs to be implemented. I have scrolling backgrounds, and I can move the character while he is saying something (like LucasArts games), but the balloon is pinned to its current location, is there a way to make the balloon follow the character around ?

Thanks
#7
Just found it ! Turns out that I should have searched bubble instead of globe.

Thanks !
#8
This is exactly what I was looking for.

But links are down, any mirror please ?
#9
Hi again,

This may not be a beginners question, but I wanted to have the player and characters talk with comic dialogs (globes), maybe with arrow, and appearing next or above each character.

I honestly have no idea on where to begin with this. I've read something about custom dialogue rendering, but I'm thinking that's related to a dialog script for picking options ? My character talks all the time when examining things, and that's when I want to implement this.

Thanks,
#10
I see, so there really is no nice and tidy way to do this.

We'll have to be extra careful, thanks!
#11
That's it, I was under the impression that number 2 was the thickness of the border, not the id of other font, wow,

Also regarding those hardcoded fonts, maybe that's something that should be fixed eventually
#12
Ok, I'm really out of ideas here.

Basically, I just wanted to change the fonts, I downloaded a ttf, imported it as fntDefault, size 14, outlineFont = 2, outlineStyle = useOutlineFont.

I saw there were 4 fonts by default (fntSpeech, fntTiny, and another one which I deleted).

There 2 very weird issues:
1) fntTiny appears duplicating the text of the fntDefault or fntSpeech. Everytime a character speaks, there are 2 lines of dialogue in the same place, but with different sizes, a workaround was to put the same size to fntTiny as the size of fntDefault (because, for some reason, the engine won't let me delete fntTiny).
2) No matter what I put in outlineFont and style, font will never have an outline. I tried to put the exact same configuration on all 3 fonts (default, speech and tiny), and still doesn't work.

Also, for some reason, the fntTiny property "sourceFilename" comes with a path from someone else computer ! "C:\Users\Björn 'Ghost' Ludwig\Desktop\Mythaumatology Assets\Assets\Game Fonts\FONT.010"

I'm out of options, thanks !
#13
Not sure if this belongs to this forum, but this if I don't address this immediately, my project is going to die soon.

We are a small team, trying to work in different aspects of the game, I'm the one mostly doing the scripting area, but we overlap a lot.

I know how to work with github, svn, etc. But since there are lots of binary files (like the .crm files for rooms), where you can't really know the differences, you can't really merge changes.

What do you suggest to solve this ?

Thanks,
#14
That's a really smart hack, I will try it out,

Thanks !
#15
Hi ! What I was trying to do, is slowly making the screen darken.

I couldn't found anything like that, so for now, I did 20 different pre rendered backgrounds at different brightness levels, it's a horrible solution, and doesn't take care of the sprites in the room.

Any way to do this in a better way ?
Thansk !
#16
My character is sleeping, I want the gui to say "Wake up" no matter where you point the mouse.

I know I can change it to just have it on the character. Well, probably disabling the objects work

Thanks !
#17
So, The easy was for doing this was just to create a hot spot covering the whole room, easy enough.

Problem is, objects have more priority than hotspots, so when I pass the mouse over objects, my hotspot description is overriden by the object's.

What is the best way to accomplish this ?
Thanks,
#18
Thank you very much ! Very quick replies
#19
After years and years of reading these forums, I started my first game finally.

I have a narrator, which uses sayBackground function, so I can still walk with the character. The idea though, is that while he is speaking, you can't interact with the rest of the room.

So, I tried something like hotspot.Enabled = false;  .. which of course didn't work because it's an array.

Is there a way to select all hotspots at once and change a property ? Or at least the ones in the current room ?

I also tried this pseudo Java code but didn't work:

for(int i=0;hotspot.GetProperty("length");i++) {
   hotspot.Enabled = false;
}

Thanks,
#20
Quote from: Andail on Fri 22/07/2016 15:54:21
Aaron's epic journey

Getting it to run is another story.

That's the one ! I see that it was released in 2001, so much older than I remembered.

Thank you !
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