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Messages - MrJackAttack

#1
Quote from: Khris on Thu 21/02/2019 06:44:51
Try pressing F7 instead. After the compilation, navigate to your Game folder and into the Compiled/Windows folder. Run winsetup.exe and change the graphics driver to whatever the other option is, the click "Save and Run". If this fixes it, you might want to make sure your graphics drivers are up to date.

And since people are going to want to know: which version of Windows, and what graphics hardware?

I am running Windows 7 64bit and have an Nvidia GT 650M (notebook)
#2
Quote from: morganw on Thu 21/02/2019 10:02:37
Older versions of this template may have the game configured to use 16 bit graphics, which might not work on a modern computer. If you go to 'General Settings' for the game it is the setting labelled 'Colour depth', and you want to have it set to '32-bit (true-colour)'.

This, worked!

Thank you very much!

Quote from: Crimson Wizard on Thu 21/02/2019 10:08:29
Quote from: MrJackAttack on Thu 21/02/2019 03:30:17
I am running AGS 3.40 because I was having error messages (code 0) with the newest build, when I went to F5 "run".

Could you please show the error message? Unless that's a scripting error in older version of template then it's not supposed to happen.

I will re-install it later, and post the error message.
#3
Hi,

I am looking to get into development of point and click style games using this engine, which seems easy to use and fully functioned.

When I go to create a new game, pick LW_Bass_v2 and F5 to run, just to see how the game looks and feels with the pre-built in assets, the window shows up, and it says the game is running, but the graphics are not in the window, it is see through.

When I Press the Blue Cup in the windows task bar to minimize the window, then the graphics show up for a split second. If I click and hold on the same blue cup icon on the task bar when minimizing the graphics show up until I let go of the mouse button, showing a scene of a girl in a room. When I hover my mouse in the window, the mouse disappears, then I will click somewhere in the window, and do the same thing clicking and holding to show the girl in the room again, she will move "float" no animation across the screen, as if the game is running but the graphics are just not showing, unless I do the weird press and hold business. I know this is super hard to explain without pictures so I took some photos to try help explain better.

Is this a problem with that particular pre built scenario, or is it a bug, or could it be an issue with my computer?

I have tried the same with MI verb, default game and coin interface and the games and there graphics all seem to run fine and display in the test window.

I am running AGS 3.40 because I was having error messages (code 0) with the newest build, when I went to F5 "run".

Sorry the images are on a phone
https://imgur.com/a/6zbO8ee
#4
Quote from: Khris on Wed 08/03/2017 17:31:27
There are several options:

- use the LW BASS template instead. If you absolutely want a 9-verb game, read on.

- let the room scroll. The default height of the GUI is 57 pixels (the action bar GUI is at a Y coordinate of 143), so if you simply add 57 blank rows of pixels to your background, increasing it to 320x257, the room will scroll vertically. The character is auto-centered, so results may vary, and you might want to use custom scrolling instead.

- make the action bar background transparent (if it isn't already) and sacrifice some of your art.

- hide the GUI, and show it if the player moves the mouse to the bottom of the screen. Experienced players will use the shortcut keys for the verbs anyway. This is actually what I would do: slide the action bar and verb GUI down so the verb GUI fully disappears and the action bar is at the bottom. If the mouse moves over the action bar, slide them back up.

- increase the game's resolution. Newest AGS versions allow completely custom resolutions, so you could in fact create a 320x257 game and move the action and verb GUIs down accordingly. You'd have to again add 57 blank pixels to your 320x257 room backgrounds.
This is not recommended if you want players to play your game full-screen, but with a 320 game you probably don't want that anyway. I personally rarely use a factor greater than 4 and play all 320 games windowed.

Thank you Khris, you have been very helpful.

Cheers
MrAttack.

#5
Hi,

I am new to AGS, and have a question regarding Art and the MI verb interface resolution at 320x200

So, in GIMP I have created art for a room, at 320x200, filling the entire space of 320x200. From my research, I have gathered that most of the classic adventure titles adhere to that resolution.

The problem I am encountering is that, the Verb Interface ends up blocking just under half of my art, when I import it into the program for use.

My question is, do I have to create art, leaving blank/black space at the end of my "room" for the verbs to fit in?

If so, what are the dimensions of the verb bar? and what is the dimension of space that I can draw in?

or, is there anyway of scaling the art I have already made to fit in the smaller view point.

Or could I move up the resolution to 640x480, and still use the 320x200 art?

Thank you for any help.
MrAttack
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