Quote from: Snarky on Sat 08/09/2018 17:16:10
Well, the key part of CW's response is this bit:Quote from: Crimson Wizard on Sat 08/09/2018 14:29:59
But it also DOES autosave the room when you run the game, it cannot do otherwise.
In order to run the game, it has to save it (and the rooms) first. That's just unavoidable. I suppose I can see how as a newbie you might expect it to work more like a preview, but building a game so it's runnable involves complicated processing of the game's project files, and so those files have to be in the state the game needs. The alternative would be to create a copy of the whole game project every time you compile, which would be a bad idea.
It just seems intuitive to the uninformed that saving should work the same way in AGS as it does in other software and would allow one to experiment to their heart's content, which is really the best way to learn. I do see how I shot myself in the foot previewing the game, but experience with various coding software, whereby one can preview the code without fear of it saving over your work, ill-prepared me for AGS with which I am unfamiliar.
I think it would be wise to at least inform the user of this, perhaps in a dialogue box when you click play or press F5, so that inexperienced users such as myself don't fall into the same trap in the future. Redoing all of that work is incredibly laborious.

