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Messages - derrikk88

#1
jeah thats true =) ... but anyway thx, its just a fun project and im happy about any critics or ideas u'll give me =) ...so i'll check it out and let u know what I decided to do ;) thanks!
#2
hey thx for ur reply (and ur time for changing animation---> im sitting here for hours and hours for some little animations -.-^^), i thought about body movements but i was not really sure to add it. I guess the character looks much more alive now and i can work with that. thanks! :)
#3
Hello guys,

here are the walkcycles I'm working on:

           

And my current scene that I've created:



Cheers
derrikk
#4
AGS Games in Production / Re: Other.Worldly
Sat 28/10/2017 17:10:05
Dont expect too much... its more an idea at the moment and a private project^^ so hopefully i will complete it someday (laugh)
#5
AGS Games in Production / Re: Other.Worldly
Sat 28/10/2017 09:41:40
Hey thanks guys,

i'll give my best to keep u up to date.
#6
AGS Games in Production / Re: Other.Worldly
Fri 27/10/2017 18:36:41
Thank u too, I know what u mean^^ ... and jeah u're right, the game will have a lot of funny aspects  ;-D
#7
AGS Games in Production / Re: Other.Worldly
Fri 27/10/2017 16:59:02
okay... thanks =P
#8
AGS Games in Production / Re: Other.Worldly
Fri 27/10/2017 16:32:41
Hey thank you very much :), of course I'll update the development status regularly.

Cheers.
#9
AGS Games in Production / Other.Worldly
Fri 27/10/2017 14:51:15
Hello guys,

this is my new (and first) (roll) project called Other.Worldly:



It will be a "2D Pixel Art" retro adventure.




The Story:
You are playing two brothers "Josh & Frank" and they are working for "the professor" to get a lot of stuff for him to save the world! Because outside the zombie apocalypse has been raging for years now...

Development Progress:
- Story 20%
- graphics 5%
- puzzles 5%
- scripting 3%
- music/sound 1%

-language: german //(Hopefully i'll have time to translate it into english afterwards);

___________________________
Development Diary:
September 2017 - The project has started


___________________________

A special thx to the guys who made the 9-Verb-Mi-Style Template for AGS: Tumbleweed template
and to Will Tice - He made some of these nice Pixel Art backgrounds.

And of course i'll need a bit help with scripting, hopefully thats fine. And I hope you'll like the project. Enjoy!

derrikk

___________________________
www.other-worldly.de



(27 Oct 2017, 13:38)




#10
wow thank u so much for ur help, I really appreciate it. Now it makes sense again :-D
#11
hey,

thank u very much for ur reply. Yes that works perfect! If i understand this correctly, the problem was that i didnt tell ags to start animation only if its not animated already?

Thanks again.
#12
Hello guys,

i really dont know, why my animation starts if my player.x is < 300, because I wrote if player.x >300. What am I doing wrong? :confused:

Code: ags

function room_RepExec()
{
   // animation zombie
if (player.x >=300) {
  oZombieFenster.SetView(13, 0);
  oZombieFenster.Animate(0, 5, eRepeat, eNoBlock, eForwards);
}


If I turn the code to player.x <300, the animation is right. But it makes no sense :/

I am using the current beta 3.4.1 - Thanks so far

derrikk
#13
okay, good to know that too. Thanks for the information. :smiley:
#14
wow :D thank u very much for ur fast reply ... it can be so easy =P^^

Actually it makes it much more difficult, but it looks better how u said. So I gonna change it. :)
#15
Hello there,

i dont know why my character has a very low resolution if i start the game with directdraw 5. The Background is normal. Has anyone a solution for it?

Here a screenshot draw5:
https://picload.org/view/rwwwoiar/directdraw5.png.html

and direct3d9:
https://picload.org/view/dggdwrgr/direct3d9.png.html


Thanks so far.
derrikk
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