Quote from: Crimson Wizard on Wed 15/01/2020 16:15:09
When crash dump is created, this means there's a problem in the engine too (it cannot handle some situation and crashes).
These crash dumps can be seen my Microsoft tools, such as MS Visual Studio or WinDbg. To analyze their contents you'll also need engine source code of corresponding version, and also *.pdb files (usually attached to AGS release).
Thank you for the clarification, but I havo no experience at all in debugging...

From which I can remember the crashes happened mostly in the first part of the game (approximately in the first 25-30 minutes) and during dialogues with a precise NPC.
The strange thing is the crash frequency depends on which OS you use... Almost no crashes in Win7 Professional, many crashes in win8 and win10
Quote from: Crimson Wizard on Wed 15/01/2020 16:15:09
AGS saves not full crash dumps, but "minidumps", and they are mostly only capable of pointing to the crash location in the engine. So, usually context is very important. If you don't remember what were you doing, or player was doing, when it crashed, which point of the game it was (at least room, and some actions), then it's mostly useless.
So, which is the use of "minidumps"? Do I need real programming skills to analyze them?

Quote from: Crimson Wizard on Wed 15/01/2020 16:15:09
The best case is when you can repeat the crash (know which actions lead to it, at least approximately).
I never managed o repeat a crash repeating the same actions... Maybe I can try...