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Messages - null.painter

#1
Engine Development / Re: AGS engine Linux port
Fri 25/05/2018 23:03:46
Thanks for the quick and friendly responses, folks!

I tried 3.4.0.13 (packaged with the Heroine's Quest linux distribution) and 3.4.0.16 (I grabbed it from some itch.io game that ran okay, but maybe wasn't scaling).

I also experimented with running the win distribution with Wine, which is running smoothly. I haven't played too much, but only noticed one artifact so far - the "language selection screen" at the beginning was mis-sized.
#2
Engine Development / Re: AGS engine Linux port
Fri 25/05/2018 16:20:52
TLDR; New user here - curious about the state of the port, and suggested methods for users who run into scaling slowdown issues. Solutions using emulation (wine, dosbox, whatever) are fine with me - I'm a fairly capable user.

Hi, I'm new here - so sorry to post if I've gotten the wrong forum or necro'ed this post inappropriately.

I'm a Linux user/gamedev who is interested in the possibilities of AGS. I actually came here via reading about Heroine's quest and wanting to give it a try, only to find it struggling on my machine. After some research and experimentation, it seems that I am falling prey to the scaling issue - game runs well without scaling, is terribly slow with any amount of scaling. I've read up and it looks like the issue is/was due to poor support for Linux graphics drivers (OpenGL?) by Allegro?

I don't see any recent activity around this (and I saw mentions that there are not linux-focused maintainers on the team, hard legacy code, etc) and was wondering what the current state of affairs was around this issue? This seems like a really cool and active community, and like a good tool, so I thought I'd ask some questions before dropping the idea entirely.

Are there any current workarounds for linux users to run AGS games that work well? I'm fine with using WINE (or DosBox, or whatever), personally (I haven't given it a try to see if it is feasible yet, but am about to), but is there a native solution? Perhaps designing assets so that they don't need to be scaled? I partly just want to try such a highly-regarded game, but I am also curious about using the engine for my own projects, but am concerned about ease of distribution for linux users - it's becoming a mainstream enough OS that I don't expect all users to be powerusers, anymore...

At any rate, I'm happy to see such a lively community still pushing ahead with these type of games!
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