Quote from: cat on Sat 30/06/2018 08:43:59
Most importantly: start small! Make a small game, finish it, get feedback, learn. Afterwards, you can start to make your Epic Quest as a much wiser man or woman.
Solid advice.
Quote from: ManicMatt on Sat 30/06/2018 08:57:27
Experienced AGS users like Chicky (Guard Duty) and Grundislav (Lamplight city, A Golden Wake) build their game with rough placeholder art, and then when that's done, do the art properly.
Chicky advised this to me, and it has proven to save me hours of work, as I would find I needed to change things, and in one case, scrap a whole room, which would certainly have been a massive waste of time!
That's not something I would've thought to do right away, but I can certainly see the value in it. Thanks.
Quote from: VampireWombat on Sat 30/06/2018 12:32:16
My advice is to do MAGs games. It pushes you to create a game within a month and can help you much better than just trying to make one big game.
Seeing what others can do in a month and the boundaries that can be pushed with the engine helps a lot with learning. Even if you can't finish a game in the deadline, trying to make one is enough to help you learn by experience.
Another piece of advice is to make at least one game using graphics you don't have to make yourself. Also, trying to figure out mechanics from specific games can help with learning.
The first game I attempted was a fan sequel of Day of the Tentacle. I never finished it, but I learned quite a bit because I didn't need to make my own graphics and I was familiar with the game mechanics.
Maniac Mansion Mania or Reality on the Norm games are a good place to start since both have asset packs and anyone is free to make a game in their universes.
And my last piece of advice is to be active in the forums.
I really like the idea of trying to recreate mechanics from other games. Seems like a perfect first project.