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Messages - Will

#1
Thanks but...

How do I know if I set by Let's just say 7 Seconds... What should be it's int timeout integer of it?
#2
Hello Guys,

Could you tell me how do I make a Hidden Countdown Timer to A Game in AGS? I would like to know. Thank you! :)
#3
Hey, May I have some suggestions on What Paint Programs you could suggest like a Paint Program that even Beginners like me will like it and use it for making sprites?

I'm currently only using MS Paint which has no other features aside from making backgrounds and I want to know what Paint Program that is good to make Character Sprites easily... Thanks. :)
#4
@Cassiebsg Is this okay/correct?
Code: ags
function tbPassword_OnActivate(GUIControl *control)
{
  if (tbPassword.Text == "My Password") //either whatever password I wanted
  {
    
    isGameUnlocked = true; //this is the variable that you showed me earlier before
    tbPassword.Text="";
    SaveGameSlot(998, "censored"); //the Hidden SaveGame Slot you said to me...
    Display("Password is Correct.");
  }
  else
  {
    tbPassword.Text="";
    Display("Wrong Password, Try Again!");
  }
}


That was when the Player will enter the Password in order to censor any disturbing details.

Code: ags
function btnEnter_OnClick(GUIControl *control, MouseButton button)
{
    if (Game.GetSaveSlotDescription(998)!=null) //this is when, in order to save the options and create a save file, they must press the "Enter" button, not the Enter key on the keyboard
    {
      isGameUnlocked = true;
    }
    else if (Game.GetSaveSlotDescription(997)!=null)
    {
      isGameUnlocked = false;
    }
}


Is that okay? I want to clarify if it is... If not, just tell me the right way how.
Thanks!
#5
Okay, This May Be A Late Reply but...

@Cassiebsg

What did you mean about this code when creating a Hidden Save Game?
Code: ags
function on_event(EventType event, int data)
{
  if (event = eEventRestoreGame)
  {
     if (SavedGameslot==998)
     {
        SavedGameslot=0; // I'm not sure that seting this to 0 is needed, but I had it on my code, so I'll leave it here.
        // you can then read the info of your password setting and maybe display a message saying what level of censurship is the game now set to or what ever else you need to do
      }
  }
}
 


Where Do I put the Hidden Save File? In the GUI of My Enter Password GUI? Please Answer...
#6
Hi! Can you recommend me a Good Video Converter for Converting Video Clips for Any AGS Games? I have many Problems with Oxelon Media Converter... Especially Converting video files to either .ogg files.

So, Can You Recommend me any Video Converter Software that is best For AGS? Thanks!
#8
@Cassiebsg, Thanks for that Info by the way.

You also said earlier this:

QuoteIf you want the game to remember that you have unlocked when you open the game again at a later time, you will need to save that info externally. Or create a "hidden" savegame just to keep that info.

I think creating a "hidden" savegame is a best bet for that Option. But Since I'm new to AGS, I think I need to know also the Code on How to make a "hidden" Save Game.

P.S. - Also Thanks to @VampireWombat for that Code too. Maybe I'll try that one next time or some time.
#9
Thanks Cassiebsg, but what I want to set the "Password Variable" or the Password itself is NOT when the Player enters at Start, but in the Options. Like, when the Player opens the Options GUI, There is a function called the "Censorship mode", When the Player clicked the button "ON", the Game will Prompt the Player to enter the Password and if successful, It will Unlock either Gory, Mature or Sensitive detail of the Game. Clicking "OFF" will turn off Censorship Mode, which now returns to the Censored Details of the Game.

Thanks BTW!
#10
Okay, I got the Global Variables. And I've Also Watched the tutorial Video on How to Put the Variables, GUI and Such But... How Do I Like, Say Like for Example: When the Player clicked the "On" Button on the GUI then the Another GUI will show up, Prompting the Player to Enter the Password. Like How do I make that Variable of the Player Successfully enter the Password and The Variable of the Player Fails to enter the Password.

By The Way, Can you also show me the Code on How to Make the Another GUI appear after the Player clicked "On" (For Example)... If you don't get what I'm Saying, Can you confirm if this right on making the Other GUI dissapear and the another GUI appear? Like this.

Code: ags

g1stGUI.Visible = false
g2ndGUI.Visible = true


Thanks!
#11
Thanks! By the way, Where do I gonna put the global string Variable? In the GlobalScript's Header or In the Script Itself?
Hope It Works!:smiley:
#12
Hello!

My Name is William. I'm 17 now turning 18 years old next week, on August 10. I'm Filipino and Still an Senior High School Student.

Actually, I'm not actually born with different classic consoles like Atari and such, Neither NES but did grow-up with "cool" yet classic Snake game on Nokia Phones. I also discovered the Mighty Powerful Machine called "Computer" which I learned to use and Play several games (Actually, when I was a kid, we don't own a Computer nor PC. I discovered and Play Computer on my Older cousin's house). I used to play Typing Tutor program there and such and that also caught me interest in these, Computer games and such.

Eventually, Even though I'm almost 17, and some people like me would either such play games on modern PC and Consoles, like the Nintendo Switch, Xbox One, PlayStation 4 and such... I'm actually interested in Retro Games. Like I was born in 2000, why like me would such want to play old games from so old systems? Because it's Classic! Had a Pure yet Amusing Story and Fun! And I like that. Especially when I discovered Adventure Games.

I discovered this Nifty Yet Powerful Software called AGS since when I'm like so interested to make... *ahem* FMV (Full-Motion Video) Games. I've tried Googling on how do I make one and I discovered one YouTube video which is a tutorial on how to make an FMV game using AGS by the user named "Space Quest Historian".
And when I learned to make one, I was so amused to make one and already, I created one! Though it is much likely a Short Demo, which is the premise is the player must find the key to unlock the door.

And because of that, This make me decide on what dream I want... To be a Game Developer. And that is actually my dream that I never yet discovered since I'm like a Noob. And since I'm not familiar yet in other codes which is I never learned yet, I'll try my best to learn to code and make adventure games, especially with a help from all of you! And I look forward to meet new people too!

So, Yeah! Hello and Nice to Meet You all! ;)
#13
Hey Guys! New Here!

I was so Amazed at a Sierra Game, Phantasmagoria... Which is an FMV or Full-Motion Video. It also amazed me to create games like that and
the Adventure Game Studio is my choice of creating games like Phantasmagoria since it can also execute and play Videos through a simple code like this example.

Code: ags

PlayVideo ("FileName.ogv",eVideoSkipAnyKeyOrMouse, 0);
player.ChangeRoom(1);


Even though I'll always make FMV games in AGS (Since this is the only free software that could create one), I'll try my best to create Adventure Games with Pre-Drawn Graphics or Digitized Graphics (Like Mudlarks).

Anyway, What also caught my attention was from this feature of Phantasmagoria which is the Password-Protected Censorship Mode
which led players to either Censor any gory or Sensitive Details of the game or Uncensor any gory or Sensitive Details. And I want to put that in my currently developing game
but this game doesn't have any Sensitive detail. Like, I want to try to add this in my game, especially I want to put this in my GUI.

So, How Do I make an Password-Protected Censorship Code in AGS just like in Phantasmagoria? Like tell me how! :undecided:
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