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Messages - Pointanneclick

#1
I've been able to play it before and it worked fine!!
#2
I try and play my game to test it out and I get this error message: -



Any idea why??
#3
Okay I'm trying this and can't get it to work for some reason. How do I make it so that the 2nd person without any checks on it show it doesn't show the dialog by default, just to make doubly sure I'm doing the right thing?
#4
Hey I'm new here and a total beginner so please excuse me if I'm asking something very basic. I'm looking to make it so that when the player chooses to say a specific thing from a list of dialogue options in a conversation with one person, it makes another dialogue option available for him to say when he reaches a certain point in a conversation with another person in a different room.

For example: -

The player is talking to a character called Dave in Room 1. There are 3 things that the player can say: 1) "How are you?"), 2) "What day is it?", 3) "Where are you from?". If the player asks "Where are you from?", Dave replies "Sweden".

Later on, the player meets a character called Steve in Room 2. There are the same 3 dialogue options for initiating the conversation: 1) "How are you?"), 2) "What day is it?", 3) "Where are you from?". If the player asks Steve where he is from, Steve replies "Sweden". I then want to make it so that if Dave hasn't previously asked Dave where he's from, the player has 2 dialogue options for follow-up questions ("What's it like there?" and "What's the weather like in Sweden?"), whereas if he's previously asked Dave where he's from, the player has an additional dialogue option of "Did you ever meet Dave in Sweden?" (so the 3 options would be "What's it like there?", "What's the weather like in Sweden?" and "Did you ever meet Dave in Sweden?").

This is just a hypothetical example - my game doesn't actually have anything to do with Sweden!!!

I've tried to figure out how to do this but haven't had any success at all!! Can anybody offer any advice? I'd really appreciate it.
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