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Messages - ld-airgrafix

#1
AGS Games in Production / Re: Blue Odyssey
Fri 14/08/2020 23:22:12
Every time i think AGS is just for point and click adventures, something like this comes out, and surprises me.
Really amazing.
#2
Thanks, all the best with your project, love the first one
#3
The game was awesome, biggest issue was character movements didnt fit the screens but I understand you had to use screenshots from another game.

Im a huge western fan, here is my art, let me know if i can help you with this project
https://www.deviantart.com/vxss57
#4
Quote from: Khris on Wed 04/03/2020 17:02:39
...but, my post up there. Did you two even read it? :P
I mean one of you even quoted it in full, for whatever reason.
I read your post, i was answering to you. Im having hard time understanding resolutions and sprite sizes, so i went further explaining my problem to you, might help you better understand my issue. I do appreciate the help
#5
Quote from: Khris on Wed 04/03/2020 08:32:26
If I understand correctly, yes: Feria D'Arles does this.

It's a low res game but uses huge sprites scaled down to low percentages. And since the game can be set to use the resolution it's running at to scale sprites as opposed to its native one, you'll get highres sprites on a lowres background.

If I misunderstood, please clarify.
My sprites are 200 pixels tall and if I use a resolution of say 320 height, you can just imagine how large the sprite will appear, and if I use art software to resize the sprite to say 80 pixels tall, it becomes blurry and ends up having soft edges. So how exactly do I have high resolution sprites in small window resolutions? I apologise if this doesn't make sense
#6
My strength is comic book art style, heavy inks and so in. Is it possible to have larger sprites in smaller resolution windows. Im not good at pixel art, i would prefer a clean high resolution style. I have used search to find solution but no luck
Thanks
#7
Beginners' Technical Questions / Re: Room size
Thu 20/02/2020 09:08:33
Quote from: TheManInBoots on Wed 19/02/2020 15:27:01
Hi ld-airgrafix,
Try eri0o's module
https://www.adventuregamestudio.co.uk/forums/index.php?topic=57489.msg636611488#msg636611488

And I think there are already some threads on smooth camera movement in the forum.
Thank you so much for this, it works really well and smooth. This engine continues to surprise me daily
#8
Thank you so much for this, it works so well and smooth
#9
Beginners' Technical Questions / Room size
Wed 19/02/2020 11:40:51
Im experimenting with the engine and trying different room sizes. I would prefer a room thats bigger than view size, but when character moves together with camera, its really jerky, and not smooth. Is there anything i can do to improve this?
#10
Wishlisted and cant wait. As someone who is really interested in western genre, this is really encouraging
#11
Thanks to you both, really encouraging replies.
#12
I have been looking for a right engine for my game for a long time now, from 3d to 2d to simple text based engines like quest.
I really like AGS, mainly because it has such a large and always present community.
I understand my game would have to be simplified alot, to suit AGS, and im fine with that.
Some questions.
1-being a game set in wild west, horses are very important to this game. Is it possible to set horse as an extra inventory?
2-horse riding, im hoping to solve this with views, ie. view 1 normal walking animations, view 2 horse riding animations. Would this solve my problem?
3- player attributes, such as hunger, health etc. Is this something Ags is comfortable with?

Thanks fir the help
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