Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - mustieles

#1
Quote from: selmiak on Mon 29/06/2020 13:24:50
this is cool, I recorded a longplay of the demo. Good Luck on finishing this game! :)

https://www.youtube.com/watch?v=KvDDQ4K1QoE

also I have a new endscreen for the longplays, check it out at the end of the video of course...!

Thank you very much for the longplay! And thanks to everyone who commented for the kind words. Development of Outscore has been a bit impacted by covid, but I'm trying to get everything back on track and continue adding new content. I'll keep you guys posted!
#2
Thank you, that's very nice of you to say. I'm open to any and all feedback if you do end up playing the demo :)
#3
OUTSCORE



Welcome to Nova City, a sprawling metropolis where a government-enforced CITIZEN SCORE system ensures its citizens maintain a proper conduct. Your score dictates which districts you can access, what products you can buy, whom can you talk to—essentially, your fate. You'll play the role of Alex Murillo, a middle-class graphic designer who wakes up one day to find his CITIZEN SCORE has been reduced to zero, and he's been thrown out of the city. If you want to reclaim your life and find out who is responsible for your predicament you'll have to find a way back into the heart of the city, to the central offices where everyone's fate is measured and managed.

OUTSCORE aims to be a classic graphic adventure with a focus on its narrative themes and a branching storyline: you'll have to choose between bending to the system's demands in order to improve your CITIZEN SCORE or find your own way into the city—with the dangers this might involve.

OUTSCORE features a dark and moody original soundtrack by the very talented Thomas George (https://www.thomasgeorgemusic.com).














Progress
OUTSCORE will be released episodically, with the demo/prologue finished and available at itch.io. The prologue is about 20-30 minutes long, depending on how experienced you are with graphic adventures. Next episodes will be released periodically when they are done, work on the first episode has already begun and there's a few scenes drawn and coded.


Download here: https://brightfuture.itch.io/outscore
#4
Sure. Here's my setup:

- Ubuntu 18.04
- Cinnamon 3.6.7
- Wine 3.0
- Winetricks 20180217 (I was using it for something but I couldn't tell how it's set up, tbh).
- AGS 3.4.1.15 is working, AGS 3.4.3 can be installed but gets stuck at the loading window.

If someone needs more info, please ask.
#5
I tried updating but this new version doesn't seem to work on Wine; at least not in my case. If you need me to provide any sort of additional info for bug fixing or whatever reason I'll be happy to oblige, otherwise I'll make do with the previous version and the copy-pasting method, cause I'm a bit busy fixing my game and whatnot.
#6
Quote from: Khris on Thu 30/05/2019 11:43:03
Try this:

1. delete the Compiled folder
2. in the editor, select Rebuild -> Rebuild all files, then press F7 for good measure
3. start winsetup from the Compiled folder

I tried that, didn't change anything. The compiled folder is still inside the old_name folder, and if I delete that the editor throws an error when I try to rebuild.

Quote from: Crimson Wizard on Thu 30/05/2019 12:09:53
Quote from: mustieles on Thu 30/05/2019 10:48:24
The .tra files are indeed in the Compiled/Data folder.

tra files should end up in Compiled/Windows if you are building Windows "target", or Compiled/Linux if you are building linux "target" (or rather Compiled/Linux/data).
If you run winsetup.exe I assume you are running Windows version of the game from Compiled/Windows? It will only "see" tra files from same folder, not Compiled/Data. Compiled/Data is just an intermediate place where Editor gathers stuff.

Which "Build targets" do you have set in the General Settings?

Also, I forgot to ask, which version of AGS are you using?

Thanks for the info! I moved the .tra files to the Compiled/Windows folder and now it works! For completeness sake, I'm using the latest version of AGS (3.4.1.15), and the build target platforms field is defined as Windows, Linux (not that it does anything, mind you, the linux file it generates doesn't really work, but I still haven't read up on that so maybe I just missed something). The only thing that is non-standard about my setup is that I'm using AGS through Wine on a laptop running Ubuntu, so maybe that's that?

Anyway, for now I guess I'm content with moving the .tra files to the right folder if it works.
#7
Thank you for answering. I tried deleting the file but it didn't do anything. Calling Run -> Run setup from the editor had the same issue as the editor from winsetup.exe, i.e., the dropdown only had the Game default option. The .tra files are indeed in the Compiled/Data folder.

The only thing that I can think of that may have caused some kind of error is that I changed the name of the game before I started working on the translations. Now I see two folders in the Saved Games folder (original name, which has the acsteup.cfg file, and new name, which is completely empty), but the game still compiles to the same folder with the old name.



#8
Hello!

I'm trying to add translations to my game, but I'm stuck. I was following the manual; I created new translation files, added the lines in the new language, saved, and compiled them. The new language does appear in the dropdown menu in the Default Setup screen in the editor, but changing the language there doesn't do anything. When I run the game from the editor it still shows the original language text. In the compiled version of the game, however, when I click on winsetup.exe and look at the "Game language" dropdown, the only option is Game Default.

I've used Atom and the default Linux text editor to edit the files (I'm using AGS through Wine, but it hasn't given me any problems for now), and as far as I can tell, I've done everything the manual says. Am I missing some step? Is it some encoding issue? I don't even know where to look for a solution, and googling hasn't helped at all.

Thank you.
SMF spam blocked by CleanTalk