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Messages - BD

#1
Uh oh, turns out I was looking at word count and not a character count.

Sorry for wasting your time on that one  :embarrassed:
#2
Hello!

I'm a bit puzzled at my error at the moment. I'm using a label to display text when prompted and I'm receiving the 'Line too long (max line length =500) error. Now, the text I'm using is a good chunk ; around 150 , obviously not close to the cap. My script works in other rooms just fine so I'm not sure what the problem is! It's possible I skipped over a post that had this same issue ; if that's the case just point me in the right direction!

I'm using this (lbltext is my label name)
Code: ags
 lbltext.Text="150 crappy words"; 
#3
( Sorry for the delayed response. Happy Easter!)

Thank you so much, it works!
In my head I thought it would have been much more difficult
#4
Here are some snips of my parser code ; I'm not at my computer to copy it directly atm

https://gyazo.com/582808e2ed7587cd8e7cdbeb33b485fa

https://gyazo.com/1fdb1819b059eb54d647cc4f6961d26b

right now it displays over the players portrait which is fine , but I'm just not sure how to put some in the label area
#5
Hello!

In my game I have a GUI (gtxtwindow) with a label(lbltxt) and a text parser (which is already set up). What I would like to do is have the user type something and have the Label display a response ; below is how the display is set up. I know the code for displaying text in the gui label but not when prompted ( if that makes any sense)  Any help would be much appreciated! 

https://gyazo.com/7bc4c328043de060212ce1992aca66d6
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