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Messages - JoseanCastillo

#1
Quote from: Shadow1000 on Wed 25/05/2022 04:43:40
Jon beat me to what I was going to say:

It took me about 15 minutes. Really well designed and fun to play. I had a bit of trouble because it SEEMS that some of the navigation is marked by dots and some you have to click around to find a new area. I had the same question as Jon as well.

As far as it was a really short game in a very few "rooms" and relevant items, I decided to reduce the interface to the minimum. I suppose I should add a tutorial or explanation about that mechanics...just to notify it is possible to explore the environment apart from the moving dots. Thanks for your comment!  :) :)

Spoiler
As far as it is a very short game and the lack of real puzzles or riddles to find key items, I decided to make one end.
[close]
#2
Quote from: heltenjon on Tue 24/05/2022 20:16:34
Well, I spent a bit longer than five minutes.  :-D It's a well put together escape game with emphasis on searching for items and clues. Nice job, and congratulations on the release!
Spoiler
I guess it's only one ending?
[close]

Thanks for your comment. Glad you like it.   :) :)
Spoiler
As far as it is a very short game and the lack of real puzzles or riddles to find key items, I decided to make one end.
[close]
#3
Hi everybody! At last, I have been able to finish my AGS's second game, "Outbreak: The warehouse". It is a concise game (less than five minutes), that takes place in the warehouse you can find in the original "Resident Evil 3: Nemesis" videogame. I hope you enjoy it!

https://www.adventuregamestudio.co.uk/site/games/game/2614-outbreak-the-warehouse/


#4
Hints & Tips / Re: Megacorp Redux
Wed 04/11/2020 17:42:04
Besides, I have just added a walktrhough with one of the endings on Youtube. There are also three endings more. ( https://youtu.be/rqoN3bpyQLE )
#5
Hints & Tips / Re: Megacorp Redux
Tue 03/11/2020 20:19:51
Well, guys.
I am really ashamed about this bug. I don't now how it happened. I tested it once time and another and it didn't detect it!

I have just uploaded 1.2 version, and I've been capable of finishing the game!

I am agree with the strage Krixx bug and the fact it appears randomly. In theory, the code is right, but I'll keep testing it.

Sorry again for this stupid bug of mine.
#6
Hints & Tips / Re: Megacorp Redux
Tue 03/11/2020 17:52:01
¡Hi everybody!
My apologize about this disappearance of mine! I am not really into about using forums, but be sure that I will try to be more aware of this in the future! :)

Infact, Megacorp Redux is quite similar to the original one....And as far as it  is really old, the 8bits games, most likely Dinamic, the spanish studio that developed, only made it on spanish, not thinking on the british market (the most important on 80's and 90's)

About the way to enter on the city, you should read the adv first (close to the guardian). Then the "Leave gun" will be avaiable.
(Update: I have just playing and, by any reason it don't work. I am on it!!!)

About the Krixx bug you are taliking about, I'll have a look.  I played a lot of times the game to verify it and such a thing don't happen to me.


Thanks for playing with my game....And sorry again for ignore the use of the forum!
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