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Messages - keithfishbiscuit

#1
Quote from: Crimson Wizard on Sun 25/02/2024 18:15:18
Quote from: keithfishbiscuit on Sun 25/02/2024 13:52:59What would happen if I load a view resolution of HD quality image or above into the panorama module or panorama3d?

You could simply try yourself and tell what happened :).

sure will. LOL
#2
What would happen if I load a view resolution of HD quality image or above into the panorama module or panorama3d? will the system simply crash?? and another question; may be answered before, where can i find out the license information for the panorama module and panorama3d??
cheers guys!!
#3
Quote from: eri0o on Sat 24/02/2024 12:47:52I think this thread should be moved to the advanced technical board or the beginner one since this forum is more posts of the modules themselves (or tools or plugins). Alternatively it could be merged in the Panorama module topic.

Regarding Myst Exile I think what it brings is it uses pre-rendered videos too, and then does the panorama transformation on top of it. I think keeping the resolution low for this should be possible to do so using ags4 video playback (in development) - you would need to code some custom way to deal with "moving hotspots" if you have to but I think this never happens in Myst Exile.

The obvious alternative I could think is making a plugin for this, I wonder how it would work.

@LimpingFish how much trouble is to render these four or six square backgrounds? Did you use Blender for this? I ask because I wonder if such a plugin should load images like that or try to work with this weird distorted image instead.

I am a 3d artist, so I think I can answer the blender panorama question, though I used to work with 3ds max mainly, I am a blender user now... I think blender has a function to just render a very large rendering composing of 6 view sides, I did it a couple back in the days with 3ds max with vray... but the rendering time would be real long especially if it has GI enable/raytrace lighting.

please help me to move this post to a better subforum as I feel I am jamming spaces here. Thank you.
#4
Hi, newbie here, stumble upon this subform, though don't think I am making any commercial game with AGS plus with this panorama3d module, but would love to know about the license information... and may I also ask if it support HD grade graphic panorama image file?? thanks in advance
#5
Quote from: LimpingFish on Sat 24/02/2024 00:27:11First, I want to say that the Panorama modules are some of the easiest to use, while criminally underused, modules ever made for AGS. Only two finished games (both made by me!) using the original module have ever been released (I think...), which is a real bummer. :-\

Anyway...

The original Panorama module can support up to 800x600, as far as I remember (and I'm not sure if the max resolution was ever increased beyond this). The Panorama3D module, on the other hand, works best (in my experience) at 320x240, but I do remember the max resolution being increased to 640x480 soon after it's original release.  The Panorama module also supports animated backgrounds, though I'm not sure if this is the case with the Panorama3D module.

As to how the process works, both modules use pre-rendered bitmaps (Panorama uses four images, representing the cardinal directions, while Panorama3D uses six, the four cardinal and an additional "Up" and "Down" view). Both modules require square images (ie. 320x320, 640x640, etc) for the process to work.

Basically, your rooms will look like this:
Spoiler
(Panorama) Four square images stitched together.


(Panorama3D) Six square images stitched together.
[close]

As far as I know, neither module supports anything other that a 4:3 ratio, so, hypothetically speaking, a "HD" 4:3 resolution of 1440x1080 would require four (or six) 1440x1440 images stitched together making an image that's 5760 pixels wide and 1440 (or 4320) pixels high. And, again afaik, rendering the effect using an image of that size would be far too resource intensive (and slow) to be feasible, even if the module supported such resolutions.

You can of course create your game using the supported resolutions, and upscale the game from the AGS setup executable.


oh, that a very nice! I know where to find the Panorama Module, there seems to be a page link to it, but as of Panorama3D, do I just search it within this subform?? Many thanks for you guys answers!!
#6
Quote from: Crimson Wizard on Fri 23/02/2024 16:01:14
Quote from: keithfishbiscuit on Fri 23/02/2024 15:19:51how high resolution can panorama module can support these days?? been thinking doing a game like myst exile with riven style more realism graphic...but want to pump up the resolution

Given it draws 3D in script, using "software drawing", that will load CPU instead of relying on graphics card, and is pretty slow. It will slow down linearly with the increase of resolution.
I recall that the old 320x200 game using this module ran on around 28-30 fps for me in AGS 3.6.1. It will get only slower if resolution increases.

For a hi-res 3D in AGS I would recommend writing a plugin that can draw proper 3D gfx using Direct3D or OpenGL. Or use a different engine.

On another hand, as far as I know, "Myst" did not use real-time 3D rendering. Instead it was using prerendered backgrounds. You can do same with AGS without a problem.

I see, may be I was not being 100% clear, I am aiming using pre rendered graphic, myst exile used pre rendered graphic as well, just panorama, and I am hoping the panorama module can do some magic for me...
#7
I guess I posted in a wrong sub forum.... please redirect
#8
how high resolution can panorama module can support these days?? been thinking doing a game like myst exile with riven style more realism graphic...but want to pump up the resolution
#9
Quote from: Crimson Wizard on Mon 14/10/2019 19:44:31
...or break that into several objects, if animation is complex.

There was also a plugin that could potentially display a video on anything, but I heard it has some quirks. (also forgot its link...)
EDIT: maybe this one, but not sure: https://www.adventuregamestudio.co.uk/forums/index.php?topic=45348.0

thanks!!that seems interesting, will see if this works... :grin:
#10
is it possible to have mp4 as background "image"?? cause I want to make a cyberpunk game, but the "frames" method kind of limiting of what I want to do....
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