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Messages - bicilotti

#1
I am happy EU citizens are getting mobilised on this topic! I admit I thought there are more pressing matters at EU level, but it is not that you can fight only one battle at a time.

What I am not happy about is consumer behaviour. I see many people moaning about subscription services, "always online" games and day-0 DLCs, but in the end they keep buying them.

Regarding this proposal: as a consumer, if I buy a single-player game today, can I be sure it will be still available in ten years? Do Steam/GOG advertise this?
If the platforms do, maybe it is time to stop buying crap games.
#2
Critics' Lounge / Re: First EGA attempt
Fri 04/04/2025 07:31:48
Much much more interesting and better!
#3
Critics' Lounge / Re: First EGA attempt
Wed 02/04/2025 13:12:44
I like it, maye the front of the house is a tad flat.
#4
Anatomically, I would say the things that seems off to me are:
a) Arms too long, e.g. elbow should be higher than navel.
b) lack of waist/hip curve, especially in front view.

Bar from those, the character is recognisable, seems quite usable in a game, I like it!
#5
This is an amazing report and an amazing activity.

In a world where everything is mediated by images, exploring and showcasing places near you with sound is something unique and almost revolutionary. I am sure your friends will appreciate recordings as much as I am appreciating "waves.ogg"!

Unfiltered ambient sounds are so engrossing, this would fit extremely well in an adventure or even interactive fiction.

Thanks again for sharing, and post more when you go out field recording again!
#6
A very short and good horror game in my opinion. Simple puzzles don't overshadow the narrative part, both music and the graphic style (including the monochrome palette) help converying the distress of the protagonist.
Well done!
#7
I am not a fan of clutter, but it works good enough in this image.

The beast (time beast?) is readable, the words not! I would pick another colour for those.
#8
The video is pretty fantastic and mesmerising to look at! If you will be able to add a modicum of gameplay, this game will be a hit!
#9
I love the ZXspectrum-like art!

I cannot give tips, but for sure browse Megazeux for inspiration on ANSI-like art which is both lovely and usable in a game.
#10
Completed Game Announcements / Re: Stop
Tue 20/08/2024 11:04:41
Actually relaxing without being pretentious, well done!
#11
Excellent to see an Italian production!
#12
Critics' Lounge / Re: Photos as background
Mon 17/06/2024 17:14:25
I am generally not a big fan, but yours actually blends quite well. I would play such a game!

I would say the more legible the original pic is (few architectural components, easily discernible by the human eye), the easier it is to use it as an adventure game background.
#13
A very good production that does many things right!

Graphics are simple and functional and yet the author managed to put in some interesting cinematic sequences, a teachable do-more-with-less moments for all game developers. The UI, walkcycles, PC and NPC walking speed, everything is slick and comfy, aimed at not wasting the player's time, good!

Having an adventure game without words is not easy but this game manages to do it and do it superbly: you will feel the spaceship-induced claustrophobia, study your crewmates habits and finally send them to their untimely death. Even puzzles suggest cohesiveness, as multiple locatons and items will be relevant more than once.

A bug and a suggestion:

Spoiler
- After you killed yellow, you can summon him again with the bell in the kitchen.
- The ventilation shaft puzzle imho should not be reset after the robot cleans the oil spill.
[close]
#14
I left a comment in the game page, let me just say I found playing this intriguing and I see a lot of potential!
#15
Here just to thank you and all the organisers for this fantastic moment of celebration of community games. It is something that the AGS community should be pround of!
#16
The game is quite interesting, dialogue lines funny and even some witty puzzles. Controls were a bit awkward to me, but that is minor. Recommended!
#17
Lisergic and nostalgic, I approve!
#18
Hints & Tips / Re: Dead Phones
Thu 01/02/2024 09:54:21
Spoiler
Mhhhh, I have already read the book.
[close]

@noblonski maybe it is really a bug?
#19
Hints & Tips / Re: Dead Phones
Thu 01/02/2024 00:26:25
Heltenjon thanks but

Spoiler
if I right-click on it I get "I have never seen so much junk collected in one place" and if I left-click "I don't want to have it".
[close]

What am I missing? Maybe it is a bug?
#20
Hints & Tips / Dead Phones
Wed 31/01/2024 21:34:15
I am in what I believe is the last room

Spoiler
the Bedroom. I successfully locked the guards out, found a green gem, I think I need another one. Where to find it?
[close]

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