Thank you for your replies.
AnimationDelay = 0 makes the animation run much faster, I guess the animation sprite is updated at the engine framerate ?
The more I think about all this the more I end un believing that the whole thing relies in the "MovementLinekdToAnimation" parameter. Setting it on TRUE is logically the ONLY way to make movement happen on a discrete basis, not continuous.
How does this parameter work ? I mean how is it coded ?
AnimationDelay = 0 makes the animation run much faster, I guess the animation sprite is updated at the engine framerate ?
The more I think about all this the more I end un believing that the whole thing relies in the "MovementLinekdToAnimation" parameter. Setting it on TRUE is logically the ONLY way to make movement happen on a discrete basis, not continuous.
How does this parameter work ? I mean how is it coded ?