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Messages - Amateur Detective

#1
For your consideration:

Lucas Mendoza - Amateur Detective (DEMO)

AGS Database




Lucas Mendoza wants to become a detective in the peaceful city of San Guche. Unluckily for him, his first case will grow into a huge mystery from another time, involving a secret organization called 'The Searchers of the Beginning'. Unluckily for everybody else, he is the only one who can stop them.
An old school point and click adventure game, with 9 verbs interface, inventory puzzles, branching dialogs, nonsense humor, and all that good LucasArts vibes.


Please consider for:


  • Best DEMO

#2
Hey! Yes, sorry. There was a bug and I fixed it, but forgot to modify link for the Linux version. Now it's updated. You can download the new version of the demo and still use the same save files.

Thanks for playing and helping with the testing! Good to know it can run on Linux!
#3
Hey! I'm the one who made this  :grin:, sorry for the bugs! Thank you all for playing the demo, it really helps me test it.

So I've been reading this and it seems to be some code issues regarding the seagulls nest. I don't know what happened, but it's fixed now. And the links are updated. You can use your old save states too. Sorry! I'll keep polishing it.

So, for the thing in the seagull's nest:

Spoiler
You can't take Mia to the docks, just Lucas. And you can just grab the card from the seagull's nest after you've talked to the writter about it. With the card you can enter the RV.
[close]

I think there are no dead ends, hopefully.

Again sorry, and it really helps me all this testing. I'll keep coming to this post, and feel free to write me with any question or sugestion. I'll keep fixing the bugs!
#4
Hi heltenjon!

I wanted to include chapter 2 in the DEMO for that reason, I wanted to test that dynamic of story telling. And I understand how it can be confusing for some players if I don't get it right.

Spoiler
Maybe I could put a sign indicating when you are as each character, or have the backgrounds change a little, so that you wouldn't think it's the same place. I'll do it when I get an artist.
[close]

And I can't believe this!

Spoiler
It IS wrong! I checked that puzzle over and over, even with a real mirror! The thing is that it was well spelled in the script, but I messed it up in the translation file.
Thanks for this one, this was a huge one!
[close]

It's fixed now and the link updated  :-D
#5
The Spanish word for BANK and BENCH is the same, and I have them both in the game, so they've got mixed up in the translation file. I had to change one, because I couldn't find any another solution.

And I've also found some Spanish text showing up in the English translation, whenever the object description is too long. AGS cuts it and then can't find the corresponding string in the translation file. Also haven't found a solution to this.

I think I'll open a thread in the correct forum. Thank you all!
#6
Hey Shadow1000!

Thanks for the feedback, it's really helpful. So I fixed all the issues you've mentioned here, and updated the DEMO link.

And will surely keep working on it!  :-D
#7
Thanks heltenjon!

I'll fix the bugs. All the feedback and comments really help me a lot. Thank you!  :-D
#8
Yeah, maybe having to find a whole bunch of different books and writings is not the most interesting thing to do... will surely look into that  :-D
#9
Wow! I've just seen this! Thank you all for playing the demo!

And thank you sthomannch for the great hints!

Sorry for my English, that's probably why things get a little complicated. I tried to give hints of what you're supposed to do through the dialogs and the interactions with the hotspots and items. I have to adjust the pacing, mostly for chapter 2, I'm working on it.

And will surely fix the bugs!

My question is...

Spoiler
It's really important that the player can tell that one character is 3 days in the past, and the other is in the present day. If that's not clear, then it's my bad, and the whole thing makes no sense.
[close]

Thanks for all the feedback! Feel free to write me with any ideas or suggestions.

#10
Hey Ian Aloser!

Thanks for playing the demo! I'm open for any suggestions or comments.  :-D
#11
Hey sthomannch,

So...

Spoiler
Inside the box is part 2 of the manuscript. You need both parts 1 and 2 for something that will happen in Chapter 3. There are a lot of things that I didn't include in Chapter 2 for the demo, although I hope you could understand the story somehow.
[close]

Thank you for all the comments on the demo, it really helps me! And I'm glad you've found the dialogs funny in spite of my English!
#12
Hey, thanks! I'll keep polishing it and fixing bugs.

So...

Spoiler
The safe dindn't open with the numbers?
[close]

#13
Hey, thanks! That's the kind of things you can't realize by yourself. It's all fixed now, and the link updated.  ;)

Thank you for playing the demo!
#14
Lucas Mendoza - Amateur Detective



Story
Lucas Mendoza wants to be a detective in the peaceful city of San Guche. Unluckily for him, his first case will grow into a huge mystery from another time, involving a secret organization called 'The Searchers of the Beginning'. Unluckily for everybody else, he is the only one who can stop them.







Description
Lucas Mendoza - Amateur Detective is a classic point and click adventure game, that combines humor with a deep story, taking inspiration from games like "Day of the Tentacle" and "Sam & Max". 
Various playable characters along multiple timelines trying to solve a mystery as big as time itself. Well, maybe not that big.
This is my first game on AGS (and ever), and I'm a solo developer. It all started as a simple one-room test, and kept growing. Almost all of the artwork consists of free images that I've got online, so I'll be needing an artist going forward.
And as you may have noticed, I'm not an English speaker, so expect some weird sentences. I'll also be needing a translator. The Spanish version is the most accurate one for now, although you can find some weird sentences in that one as well.
Made in AGS with the great Tumbleweed template.

I'll appreciate all the feedback I can get from this great community.  ;)

Features
Old school point and click adventure game, with 9 verbs interface, inventory puzzles, branching dialogs, nonsense humor, and all that good LucasArts vibes.
Different playable characters interacting through time and space.

Progress
I've been working on this as a side project since 2020, and I have a playable demo, which I never thought I would. So, I'd say progress is steady.
Story: 100%
Scripting: 50%
Graphics: (it's mostly borrowed art, so 0%)
Music and Sound SFX: 0% (it's a silent demo) 

The demo
You can download a full playable demo of the first two chapters. Chapter 2 is missing some puzzles and locations due to time issues, but is fully playable.
Available in English and Spanish, with a big warning to English speakers: I'm sorry.

Download the DEMO:
WINDOWS: https://drive.google.com/file/d/1D-2ktHI5TfCHbnG0Y8C0v7_gcemxOlTg/view?usp=sharing
LINUX: https://drive.google.com/file/d/1LvD9Vztg8Bg5OIVQ3Ub6cTFpMVaXHXpS/view?usp=sharing
(DEMO updated 13 Oct 2021)

Credits
My name is Diego, and I did this thanks to AGS.
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