Yes, this way it works.
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Show posts MenuQuote from: Rik_Vargard on Sun 02/03/2025 10:20:01I tried to have two characters speak at the same time with SayBackground but only the second character speaks, the first one is "ignored"/doesn't show the text.
Quote from: Khris on Tue 08/10/2024 15:36:14Also, feel free to PM
function room_AfterFadeIn() {
Display ("Start of the test");
if (Verbs.UsedAction(eGA_GiveTo)) {
Display ("Give_to recognized action!");
// Here the code to be performed
} else {
Display ("Give_to unrecognized action!");
}
Display ("Completed test");
}
Quote from: Khris on Mon 07/10/2024 09:16:18Once again, you need to put Display commands in your code to try and debug this.
Does the function trigger at all?
If (Verbs.usedation (Ega_giveto)) {
If (Verbs.usedation (Ega_giveto)) {
Player.say ("Hello");
Player.walk (CNET.X - 20, Cnet.y, Eblock, Ewalkableareas);
Quote from: heltenjon on Sun 22/09/2024 17:59:30Floaty Rog'
The game that is so difficult, even Batman plays it.
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