Aha! Apologies for the late reply, I have turned on custom click handling now, but am wondering what exactly I should add to the code so that it... processes the click when I am in the inventory? I was conflicted as to whether or not to turn that option on, as I have seen different answers on the subject. Right now the code is as such:
Code: ags
Code: ags
Thank you.
if (button == eMouseLeftInv) {
player.ActiveInventory = item;
mouse.ChangeModeGraphic(eModeUseinv, item.CursorGraphic);
if (button== eMouseRightInv) {
player.ActiveInventory = item;
mouse.ChangeModeGraphic(eModeUseinv, item.CursorGraphic);
Thank you.