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Messages - Sim_o

#1
Completed Game Announcements / Re: In dip
Sat 19/10/2024 17:33:41
Hey Giacomo, thank you so much for playing and for your feedback! I'll try to answer point by point.

Quote from: Giacomo on Tue 15/10/2024 11:12:04For example: There are are a couple of doors in which I can't enter but the player doesn't say anything about it, you should let him say that the door is closed or that you can't get in for the moment.
So, there are 5 doors in total, but I've noticed now that there are some somewhat ambiguous parts. For example, the auditorium is something that you could think of entering, but I've only treated it as a hotspot; of the 5 doors, 3 are made so that you can only enter by "walking to" them, the other 2 only return the message "locked" when you press "use". Or at least it should be like this. I'll check the door interactions and unhandled events again, thanks!

Quote from: Giacomo on Tue 15/10/2024 11:12:04Also, sometimes the behaviour when I right click on an object in the inventory is different from when I press the "use" button. This might cause a bit of confusion and insecurity(I have to try both right click and "use" button to see if something works)
Yes, this is intentional (if I've got this right), it's integrated into the Tumbleweed template and is intended to be like the old Lucas adventures where the right button was associated with a default action that changes depending on the hotspot; the right click always triggers the default action and not always "use" (the default action is highlighted when the mouse is over the hotspot).

Quote from: Giacomo on Tue 15/10/2024 11:12:04Sometimes the character's walking doesn't point directly yo the hotspots but that is secondary.
Whoops, unfortunately I'm aware of this... It's due to the fact that I haven't mastered the semi-blocking functions of the Tumbleweed template yet. Mea culpa, I had thought to eliminate the problem with some waypoints but then I thought it wasn't worth the effort... I will definitely correct it in my next game! But I think for now I'll switch to a simpler two-button interface without semi-blocking functions, just to speed things up.

Quote from: Giacomo on Tue 15/10/2024 11:12:04Some phrases are in English only and that's weird if the game is supposed to be originally  in Italian.
Anyway, when I was making my game I didn't always find all the phrases in translation file and sometimes I had to translate manually, using the statement "if"(if the language is Italian, say it in Italian, otherwise in English).
Hmm... which phrases? Some are intentional, but I've certainly missed some. Tomorrow I'll try to review all the text. Thanks!

Quote from: Giacomo on Tue 15/10/2024 11:12:04Actually I'm stuck and considering all these little errors I'm not sure if I'm missing something or if the game has some glitches.
You can consider to insert a walk-trough in the archive of the game or open a hint and tips thread.
Gosh, I hope I've removed all the glitches, but you never know! However, great idea, I'll insert a txt file with a walkthrough as soon as I can.

Thanks a lot again for everything!

EDIT
Uploaded a new zip with some minor changes (to begin with) and the walkthrough
#2
Completed Game Announcements / Re: In dip
Tue 08/10/2024 23:24:09
Thank you sir!

What a surprise, I never thought anyone would ever remember that demo! :cheesy:
#3
Completed Game Announcements / In dip
Mon 07/10/2024 21:35:25
In Dip

Plot
You're a university student who, as often happens, has to go study at the university library. Unfortunately, this time something will get in your way...

Some notes
Hello everybody!
This is a "remake" of the first in a series of small, somewhat comic (or at least trying to be) games I made for my friends back in university, over 20 years ago. I've tried to clean up the parts that wouldn't make sense outside of our group of friends, and I've also tried to make the graphics not too repulsive, but as you can see my skills leave a bit to be desired.
In the coming months I plan to slowly restore the other games as well. It will take several months because the graphics part takes me a really, really long time. But whatever.

All graphics are mine (except for one adapted background).
The music comes from the website: incompetech.com
The few sound effects are from: freesound.org

The game takes up about 60 MB (zipped) or 74 MB (unzipped) because of the music.

The language can be vulgar and childish at times. Be prepared. Sorry for that.

Languages
Italian and English.
The default language is Italian, but it should be set to start in English (if I didn't mess something up...)

Regarding the translation
I did it myself, double-checked it and gave it to some friends to review, but I'm sure there are still a ton of mistakes. I apologize in advance and hope it's still understandable.

And... I think that's all.
Thanks in advance to anyone who wants to try this!

Download here

AGS Database page

Ver. 1.11
- added English and Italian walkthrough
- some minor changes



#4
Being Italian myself, I had to --I must-- play this game! First of all, I really enjoyed it (I just finished it in one sitting). The graphics are well-crafted, I wish I had half of your skill... Some animations reminded me a bit of the early Simon the Sorcerer games, I can't quite say why. I found the difficulty to be just right, maybe a little bit of pixel hunting but mostly due to the color choice (which is undoubtedly appealing, artistically speaking). Keep up the good work and make many other games, especially in Italian!

In this regard, I have a little curiosity: given that so far I've only played the Italian version, some phrases sounded a bit "strange" to me, as if they were written in English and then translated into Italian. Yet I would have expected the opposite. Or is it just my impression? But, again, it's just a silly curiosity I have.
#5
X-Wing, the 1993 videogame (but I got it in 1994), quite changed my life.

My father got a promotion and he gave me two CD-ROM games as a present. The first was X-Wing collector's edition.
I already had Rebel Assault and -apart from the graphics- I didn't like it. In my country there was no Star Wars cult at that time, so I didn't care about the movies either.
So I was like, "dad, after Rebel Assault, you really think I care to shoot some random parallelepiped?"
And my father said: "just play it".
Not only I became a huge Star Wars fan, but I also got greatly interested in astronomy and science, which affected my academic life (come to think of it, I don't know why :grin: :grin:)

Funny note: the second videogame that my father gave me was Day of the tentacle  :shocked:
#6
Quote from: heltenjon on Wed 28/04/2021 00:35:36
Thought about it later...perhaps a certain mustard reference ought to be replaced with mayo?  :-\
Yep...  :embarrassed:
Quote from: heltenjon on Wed 28/04/2021 00:35:36
The reason why I thought the wiggling head animation was used too often, was that I couldn't see the pattern. Does he do it when he's making progress, or when he thinks he's cool, or when he reacts to something stupid other characters say...?
Mind you, I wasn't taking notes, so there may be a pattern that I didn't catch. But I think the animation (which is cool, btw) ought to mean something. It would also give some personality to the other characters if they had their own animations specific to them. On the other hand, as it is makes the protagonist stand out from the crowd more.
You're right and that's absolutely my fault, of course the game is still not polished enough to make someone understand what I have in mind. I will upload a more refined demo as soon as I can!
However, the idea is that the protagonist reacts in that way when he is annoyed or angry. And this happens way too often  :grin: I will sure work on this! Thank you!
#7
Thank you very much for your feedback!
My intent was to create a "scholarly" background that will gradually evolve over time, and that's also the reason why the main character is a total douche. I'm trying to tone it down a bit, however, maybe it was too much  :grin:
Thank you again!
#8
General Discussion / Re: Help identify a midi
Tue 27/04/2021 16:52:19
First of all, thank you all very much!

Quote from: Danvzare on Mon 26/04/2021 16:45:51
The first games that come to mind are: North and South, Cannon Fodder, Rampart, and Risk.
Thanks! Unfortunately, I've already looked into all of them.
I also followed the Bitmasters lead without success.  :embarrassed:

About the vox file, I was too vague, that's my fault. Sorry. I'll go a little bit into details.
The file comes from a short game that I made for my friends in 2005.
So Danvzare is right, the music was stolen and it was stolen by me from some unknown old videogame.
Then, I can't remember what happened. I know that somehow I accidentally deleted the original midi file back in 2005, and I recorded the song from the old music.vox in mp3 format. Then I kept using it for other "restricted" games, and we (me and my friends) started to associate the song with a particular person. And that person then disappeared.
The song has been left in that hard disk like the Ark of the covenant, until some months ago.
So I really have no clue other than my memory, but unfortunately my memory... well, it sucks!  :cry:
#9
General Discussion / Help identify a midi
Mon 26/04/2021 00:40:15
Hello,

I have a mystery to solve and I hope you can help me to uncover it.
Some time ago I recovered an old hard disk in which I stored, among other things, a lot of midi songs from old videogames. We are talking about late 20th century stuff, games from the 90s and even late 80s, mostly adventure games like Zak McKracken, Loom, Indiana Jones etc.

And then I found this little march:
https://drive.google.com/file/d/0B7BV1RT2_BGCMEpEWkhhbHgwLTg/view?usp=sharing

Let's put aside the fact that this file is .mp3 and not .mid (it will take some time to explain and it's not really important).
I know this sounds weird, but this song has sentimental value to me and some of my friends. Again, the story may be too long to tell and I have the feeling that nobody wants to hear it; anyhow, we'd really like to know where it come from.

Does anybody know this song? Have you ever heard it before? Does this song remind you of something?

Here's the things I know:
- I know almost for sure that this song comes from a videogame, high chance that the videogame is an old adventure game, and that's why I'm asking you. I spent A LOT of time in vgmusic.com and mirsoft.info searching for that videogame. Literally months (never found it of course  :grin:);
- there's a chance that comes from a software with its own midi library, something like RPGmaker (I already downloaded some old version of RPGmaker and I haven't found the song);
- the file name is: "unknown.mp3". Doesn't help. I remember how I recorded it from and old AGS .vox file many years ago, so this name gives us no clue.

That' all I guess.
Thanks in advance and sorry to bother you with this strange question.
#10
Hi all, I'm quite new in this forum and this is my first game designed for people other than my friends. So... I'm not so proud to present:

McCabras

Story:

Meet Fred, an engineering student who is taking his second degree in chemical engineering. He just wants to study in life and he sees almost everybody as a nuisance and a waste of molecules that contributes to the death of the universe with his every action.
One day he discovers that his department has suddenly been closed down and the dean of the faculty has gone missing. He doesn't care, but he needs all of that in order to study, so he starts looking for the dean in a world full of people that annoy him.
Of course, later he will realise that there's more at stake than just that... and still he won't care about it.

Game genre: Contemporary
Game type: Comedy
Also, if all goes well it will be the first of a trilogy.
In order to play this game you also have to know at least what entropy is. Just kidding, but let's say it doesn't hurt to know a bit of thermodynamics.

!!!VERY IMPORTANT!!! :-[ Because of the "indecent" nature of a particular dialog (and an inventory item) the game is not suitable for children.
Demo download:
You can download a kind of demo here to get into the spirit:
https://drive.google.com/file/d/1d-aSQQDjNEPEArw5e-_smcviilTWy3FT/view?usp=sharing
You can find 4 rooms, some dialogs and some "secret" (unnecessary) interactions.

Future features:
- modified Thimbleweed template (the demo uses the BASS template for the sake of simplicity);
- more movie/Simpsons/adventure game references;
- better walk cycle, I'm sure I can do it;
- pen spinning competition;
- an heartbreaking non-love story;
- an Italian translation, which actually would be the main language.

Screenshots:





Development Progress:

Story: 70%
Scripting: 30%
Graphics: 30%
Sound/Music: 75%

Expected completion date: late summer 2021
#11
Quote from: heltenjon on Sat 20/03/2021 08:40:46
So, are those 12 shorts available still?  :) Best of luck!
I found 7 of them but they are full of references that few people can understand, they aren't in English and I don't have the source files anymore, so I think it's better for me to work on a new project!  :-D
Thank you!
#12
Hello everybody,
I'm Simone (I'm not English) and my first visit here dates back to... at least 2001, I guess...
I was in university and I made 12 short AGS adventure games for my friends. The last one was a Tamagotchi-like simulation featuring one of my best friends, who left us shortly after. Yes, those jokes you are thinking about, are the same we were all thinking about.
I stumbled upon it some days ago and... you know that "spark"... I knew I had to make another game, maybe about my friend.
So I came back here and got the new AGS version.  8-0 Many changes, many changes...  :grin:
Anyway, I hope it won't take me too much time to release something... watchable.
See you around! I'm afraid I'll be back soon to check the tech forum  :-D

Oh, yes, top 3 games of all time:
1 Fate of Atlantis
2 Monkey Island 2
3 Day of the Tentacle

And, most underrated game of all time: of course, Loom.
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