Hey Giacomo, thank you so much for playing and for your feedback! I'll try to answer point by point.
Thanks a lot again for everything!
EDIT
Uploaded a new zip with some minor changes (to begin with) and the walkthrough
Quote from: Giacomo on Tue 15/10/2024 11:12:04For example: There are are a couple of doors in which I can't enter but the player doesn't say anything about it, you should let him say that the door is closed or that you can't get in for the moment.So, there are 5 doors in total, but I've noticed now that there are some somewhat ambiguous parts. For example, the auditorium is something that you could think of entering, but I've only treated it as a hotspot; of the 5 doors, 3 are made so that you can only enter by "walking to" them, the other 2 only return the message "locked" when you press "use". Or at least it should be like this. I'll check the door interactions and unhandled events again, thanks!
Quote from: Giacomo on Tue 15/10/2024 11:12:04Also, sometimes the behaviour when I right click on an object in the inventory is different from when I press the "use" button. This might cause a bit of confusion and insecurity(I have to try both right click and "use" button to see if something works)Yes, this is intentional (if I've got this right), it's integrated into the Tumbleweed template and is intended to be like the old Lucas adventures where the right button was associated with a default action that changes depending on the hotspot; the right click always triggers the default action and not always "use" (the default action is highlighted when the mouse is over the hotspot).
Quote from: Giacomo on Tue 15/10/2024 11:12:04Sometimes the character's walking doesn't point directly yo the hotspots but that is secondary.Whoops, unfortunately I'm aware of this... It's due to the fact that I haven't mastered the semi-blocking functions of the Tumbleweed template yet. Mea culpa, I had thought to eliminate the problem with some waypoints but then I thought it wasn't worth the effort... I will definitely correct it in my next game! But I think for now I'll switch to a simpler two-button interface without semi-blocking functions, just to speed things up.
Quote from: Giacomo on Tue 15/10/2024 11:12:04Some phrases are in English only and that's weird if the game is supposed to be originally in Italian.Hmm... which phrases? Some are intentional, but I've certainly missed some. Tomorrow I'll try to review all the text. Thanks!
Anyway, when I was making my game I didn't always find all the phrases in translation file and sometimes I had to translate manually, using the statement "if"(if the language is Italian, say it in Italian, otherwise in English).
Quote from: Giacomo on Tue 15/10/2024 11:12:04Actually I'm stuck and considering all these little errors I'm not sure if I'm missing something or if the game has some glitches.Gosh, I hope I've removed all the glitches, but you never know! However, great idea, I'll insert a txt file with a walkthrough as soon as I can.
You can consider to insert a walk-trough in the archive of the game or open a hint and tips thread.
Thanks a lot again for everything!
EDIT
Uploaded a new zip with some minor changes (to begin with) and the walkthrough