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Messages - RocketBoyGames

#1
For your consideration:



https://www.adventuregamestudio.co.uk/site/games/game/2556-pedro-s-adventures-in-spanish/

A language learning adventure game that helps you learn and practice Spanish without the need for quizzes or word matching exercises. All interface, dialogue and narration is in simple Spanish accompanied by carefully designed images and animations to help you understand the game play and objectives.





Available here on STEAM: ​


English version here: ​

Features:

  • Over 60 unique characters fully voice acted by native Spanish speakers
  • Over 4000 lines of simple in-game Spanish dialogue
  • Approximately 15-20 hours of game play (depending on experience level)
  • Original symphonic sound track and artwork

Please consider this game for:

  • Best Game Created with AGS
  • Best Character Art
  • Best Background Art
  • Best Animation
  • Best Music & Sound
  • Best Voice Work
  • Best Programming
#2
Thanks so much you guys. This is our first release so its a bit nerve racking, but the assistance and encouragement from the AGS community has been truly phenomenal. Its great that so many Spanish learners are benefiting from it and we'd love to see native Spanish speakers being able to enjoy it too (or at least their kids) :P

If you want a beta tester with a *serious* passion for adventure games then heltonjon is the best you'll find. His keen eye for detail and intimate knowledge of this genre has helped us make huge improvements for the final release.

CassieBSG, is Portuguese your native language? We're getting a bit of demand for a Portuguese version of this game so there might be a bit of an audience out there for it!



-Chaz
Rocket Boy games
www.rocketboygames.com
#3
I'm trying to work out the best default config settings to deploy our game with through Steam. (Users tend to have a lot of problems when trying to configure it themselves).

We had a few issues with Fullscreen Direct3D so we're leaning towards OpenGL. And that works great except for one issue: if a player has multiple monitors then the mouse doesnt completely lock to the game screen. So if they click on the edge of the screen and have a secondary monitor on that side then the game minimizes. The problem occurs quite frequently because players will click the walk icon on the edge of the screen to move to another room. I was playing another AGS made commercial release this morning (Feria d'Arles) and noticed it had the same issue.

We tried compiling the game with newer stable release AGS versions but that didnt fix it either. Does anyone know if there is a fix or a work around for this? Appreciate any advice at all.

We made the game with AGS v3.5.0.24. The game's native res is 1280x720 and we are using a lot of high frame animations and alpha channel.

This is what we have in our acsetup.cfg file:

[graphics]
driver=OGL
filter=StdScale
game_scale_fs=proportional
game_scale_win=proportional
refresh=0
render_at_screenres=0
screen_def=explicit
screen_height=2160
screen_width=3840
vsync=1
windowed=0
[language]
translation=
[misc]
antialias=0
cachemax=524288
user_data_dir=
[mouse]
auto_lock=1
speed=1.000000
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