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Messages - Eon_Star

#2
Looks very nice. Good work !  ;-D
#3
Quote from: eri0o on Thu 22/05/2025 16:01:36These backgrounds are generated and not drawn, right?

Thanks for the comments.

The reason is that I have health issues and therefore no time to draw them myself. Actually I can do the artwork as you can see from the banner. By the way it is not easy to create the right background image you need.

I had to fight the AI to find the correct images  :-D .

Thank you all for your support.

 
#4
Thanks for the nice comments. I will do my best.  ;-D
#5
Thanks for the support @Rik_Vargard

I will do my best.  :-D
#6
Eon star presents:

Murder Night-The Dark Spot

The Story:

Karen Lin, a new detective on duty is given her first assignment. She must solve the mystery behind the murder of a stage singer. The more the plot deepens the more dangerous it gets. But Karen is well prepared.
 
The game will have five chapters in total.





Some screenshots:










Development Progress:

Story: 100%
Scripting: 20%
Graphics: 20%
Sound/Music: 50%

Expected completion date:  November 2026

A new character drinking orange juice:



Development Diary:

15 April 2025:

- Started developing the new version of the game

20 April:
- Main character sprites are done (all sprites)
- Added sound effects to the game

27 April 2025:

- Stared developing NPC characters for the game.

05 May 2025:

- Room backgrounds are done.

- NPC characters are done (all sprites)


17 May 2025:

- The final game script (scenario) was written.
- Working on the new room and inventory objects has begun.
- Working on the puzzle sheet and the dialog sheet has begun.
- Started working on GUI elements.

19 May 2025:

- The rooms for the first chapter are complete. The rooms need more details as in room objects.
- Four NPC's characters are being complete.
- Three dialogs are generally done. The dialogs need more detail.
- GUI elements are mostly done.

20 May 2025:

- Created the game banner.
- Working on the inventory and room objects for the first chapter has begun.
- Started working on new NPC characters.

22 May 2025:

-  Finished working on some inventory items.
-  Edited NPC sprites (Barmaid).
- Started working on new NPC characters.

25 May 2025 :

- Finished working on two new NPC characters.
- Adde new items to the game.
- Upcoming: Three new NPC characters and updatting the dialogs. Updating the puzzle and the dialog sheets.

28 May 2025:

- Edited and added a new NPC character to the game.
- Added a new room to the game.
- Added new effect sound to the game. 

29 May 2025:
- Added new GUI (Phone) to the game.
- Created new sprites for the player character (Talking on the phone and unlocking door sprites)

30 May 2025:

- New NPC characters added to the game (Guard, Homeless Guy).
- Game development is ongoing.

3 June 2025:

- Updated the game NPC sprites.
- Working on final NPC characters for the first chapter.

9 June 2025:

- Re-editing some of the NPC characters has begun.

10 June 2025:

- Recreating of some of the NPC characters is ongoing.
- Added new Inventory items to the game.
#7
Hi,

I think I will give it a try. I might make a tutorial for this module.

Question: @artium Can you show me how you used a custom sprite to highlight the hotspots. Can you provide the script?

I will let you know.

Until then...

Happy coding.

Thanks.
#8
Hi

Nice offer. Can you provide more info on how you would make the payments?

By the way you can check my AGS tutorials on Youtube:

https://m.youtube.com/playlist?list=PLdlsMVDmowzSkFXAwnV_dOXjrSqYsjU15

Thanks.
#9
The game is text based and the lip sync frames are like this

A/E (Frame 0)
B/C/D/F/... (Frame 1)
O/U (Frame 2)

The thing is that this works on an older game that I made with 3.6.1. I even tried to update the game to 3.6.1 and did not work either. I will check the frames again to be sure they are correctly set.

Update: I found the problem. Since I am using "SayBubble Module" the sync is not working. There is a solution with an invisible font () but I am not sure how to use it. I think I will stick to the normal speech mode. 

Thanks.
#10
Hi,

Since I am working with 3.6.0 on a new project I cannot fix something in the editor.

The "Lip Sync" is not working. I would be happy if anyone give me some tip how I could solve this problem.

Thanks for your help.

 :-D

#11
Yeah it is possible.

But i think I will go with 3.6.0 first to finish the game. At least the demo. I will share it on "AGS Games in Development" segment. But I need to develop the game furter to publish the info.

Thanks.
#12
Hi,

I am sending the link as a private message. The game info is confidential.

Thank you for your support.

Eon star

#13
Sorry,

I could not make out why this happened. At least I know it happened after adding or creating the dialog. The dialog error occured. Then this error came to be. I tried to run AGS 3.6.1 again but it showed me this error.

So I transfered the game to 3.6.0, which I think is more stable.

Thanks for your consideration.
#14
Hi,

Here is the screenshot:

#15
Hi,

I will send the Screenshot since I cannot find the copied error message.

I have some stuff to do today but I will share the screenshot.

Thanks.
#16
Thanks a lot.

I think I was a little out of track regarding dialog scripts.

Thanks @Crimson Wizard and @Khris for your support.

PS: Problem solved on AGS 3.6.0 but AGS 3.6.1 crashed. I will go with 3.6.0

Thanks for all your help.
#17
Hi,

Yes I only have one dialog in the game. And all brackets are closed. Dialog stops at line 28.

I do not understand the error logic.

Thank you.
#18
Hİ,

I don't know if this topic fits here but I never had this problem before. I checek the dialog and could not find the solution. I am using the AGS 3.6.0 version but the error consisted in the 3.6.1 version too.

Here is a screenshot:



Thanks in avance.
#19
Thanks. I will use the module with my new game too. It really adds to gameplay.

I thank you again for your efforts.

Keep it up.

 ;)
#20
The logic of the inventıry is like that.
Player selects one item from the inventory. Then chooses what to do with it: Use it on other inventory object or on a hotspot. Means, you cannot use the selected inventory item on another inventory item to select that one.

This is the basic. Is this the right answer to your question?
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