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Messages - Emufr3ak

#1
Thanks for all your suggestions. This really helps.

I checked out GRAC2. It's nice. However AGS has more potential. It's based on AMOS (A Basic language) which makes it slow and there wasn't any development on it for a long time.

All in all I think it sound doable. I'll give the AGS Port a go. My approach would be:

- Convert it for "pimped" Amigas with graphics cards and loads of RAM. Change SDL 2 calls to SDL 1.2
- Remove SDL alltogether (or optional) and use native calls. This should then run on Lowerend machines as well.



#2
Does SDL on Amiga  support RTG only or also native resolutions? In the end i might want to get rid of SDL but for a first port it might be cool even if the hardware requirements are a bit higher. I have a Vampire V4 and an original A1200 to test on.

Atm I'm using https://github.com/BartmanAbyss/vscode-amiga-debug to develop this. It's great but I think it will be hard to get std working with this. Where to I get std for Amiga?
#3
I think it would be mainly about creating custom games with the Amiga in mind not about existing games. So we're talking about really low resolutions. Most likely 320*256. CD quality music would be out of the question also. I think AGS does support MOD files.

This would still be great as you could use the AGS Authoring tools to create your Amiga game.
#4
Hi there

I'm an entusiast for Oldschool Computers and Adventure Games. There are some quite modern development tools for computer games on the Commodore Amiga but unfortunately not for adventure games. I'd like to change this.

Because of this I thought of porting an adventure engine over to the commodore Amiga. AGS looks like an interesting candidate:

- It's actively developed
- It has a lot of features
- No 3D stuff that makes it more complicated
- C++ programming for the Amiga is possible (No Std Library though)

On the other hand there are really a lot of question marks. Is the code of the AGS Engine efficient enough to run on such limited hardware? My target system would have around 6MB of RAM. I don't expect all the AGS Adventure Games to run on it, but it should be possible to run some reasonable complex adventure games on it similar to theAdventure Game Classics.

I'm reasonably good in Programming C and Assembler on the Amiga. My knowledge of C++ is more theoretical as i never did a serious C++ project beforehand. The AGS Engine is new to me too.

Maybe there are some Engine Developers on this forum who might be able to estimate if this is a realistic project.
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