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Messages - Adasiek

#1
Recruitment / Re: Looking for a composer.
Tue 26/07/2022 12:16:34
Hi, I am interested, I'll send you an E-Mail message :-)
#2
Hi,

Here's what I can do for you:

Graphics:
I'm not a pro, actually more of a beginner, but I would love to do some graphics for you.
Please let me know your E-Mail, I'll send you an example of one of animated characters,
which I made for my game. I could do similar quality for yours.

Music:
If you are interested, I could do some music and sounds too.
Film music, horror music, or maybe some jazz, or ambient, dark ambient,
you just name your poison, and I am getting to work ;-)
And here it will be a pro work.
I will happily do it non-profit, but I have one condition,
I do only a few requested corrections,
due to limited free time, plus I'd like to have some artistic freedom.
If you're interested, just let me know.

Voice acting:
I could do some voice acting for your game too, various male characters.
Languages I know: English, German, Polish, a little bit of French.

Proposal:
If there are some English/French/German/Polish/Ukrainian native speakers among you,
I would love to get some voice acting from your side in exchange.
I am doing a horror game, it is going to be in various languages,
and at some point I am going to need a few voice actors.

Best Regards
Adam
#3
Hi,

thank you very much for your help :)
The solution worked perfectly.
I keep learning the scripts.
Have a great evening

Cheers
Adam
#4
Hello Guys, I have a beginner question.

I'd like the player to interact with a door only once.
But whenever I do it, my character just does the actions in one big row,
ignoring the if conditions. Instead of two separate actions, the player character does it this way:
1.she knocks, 2.she has a little dialogue with Jin, 3.she says "I already did that".
And the point 3 should have happened only if the player tried for the second time

I have a global value Knocked, initial value is 0.

The funny thing is, I did very same set of conditions for other thing, and it worked.
Please guys, what am I doing wrong?

function Door_Interact()
{
  if (Knocked == 0)
  {
Knocked = 1;
player.Walk(405, 310,  eBlock);
aKnock.Play();
Display("Knock knock");
player.Say("Guess she is not there");
cJin.Say("I bet she's still asleep. You know she never leaves this place sis");
  }
  if (Knocked == 1) 
player.Walk(405, 310,  eBlock);
player.Think("I already did try that");
}

I tried as well this way, but with same effect:

function Door_Interact()
{
  if (Knocked == 0)
  {
Knocked = 1;
player.Walk(405, 310,  eBlock);
aKnock.Play();
Display("Knock knock");
player.Say("Guess she is not there");
cJin.Say("I bet she's still asleep. You know she never leaves this place sis");
  }
  if (Knocked == 1) 
{
player.Walk(405, 310,  eBlock);
player.Think("I already did try that");
}
}

Cheers
Adam
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