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Messages - multi007

#1
Ok -  so now when I leave room 1, I end up on room 2 but on the far right side of room 2. (i want to be on the left side of room 2 when I leave room 2).  Like this...




I used auto position as suggested in a prior thread.

But also, now when I leave room 2 (from the far right side, walking to the left side) the room goes to black.

Here are my rooms and scripts.






Here's a video of what's happening here. 



So what I want is for player to go to room 2, then back to room 1.  (Its easy im sure, but im so new i cant figure it out.)

Funny thing - I had it looping originally - player went from room 1, to hotspot, then the room changed back to room 1. But i fixed that.




#2
Thanks eri and Kris

"Whatever it says next to "Stands on hotspot" (which is the legacy event  I assume you have used) is supposed to match the name of a room script function exactly, to the letter."

I did NOT know this...  Let me play around with it and I'll post an update.   
#3
 (never again will this happen - i'll back up the files regularly from now on).

tried recreating the script - now when I run the game, I get this error window.

"Internal error occurred"  ACI version 3.5.1.19

Error: Prepare_script: error - 18 (no such function in script)
trying to run "exit to lake" (Room 1)

Here's my room 1 script

 // room script file
function hExit_WalkOn()
{
  player.ChangeRoomAutoPosition(2);
}


Here's my hotpot window details

Description Exit To Lake
Name   hExitToLake

 
Here's my room 2 script

 // room script file
function hExit_WalkOn()
{
  player.ChangeRoomAutoPosition(2);
 
}

Here's my hotpot window details

Description Exit to Cabin
Name hExitToLake


Any help is appreciated.
#4
thank you all - i'll check out your suggestions once family leaves after the weekend. 

Snarky - sorry about that and will do in the future.
#5
I just screwed up my entire room script for Hotspots only... luckily I only have 2 rooms but somehow both scripts in both rooms got so messed up so i just deleted the entire hotspot scripts.

So now I have the hotspot drop downs (in the room details field where the hotspot, walkable areas, and erasers are) that still have the titles i assigned.  I tried to do it over again but its almost like I need to clear the entire hotspot file on my pc to start my hotspots new again.

Is there a way to clear the entire hotspot folder so I can start new hotspots all over again?

Thanks
#6
Quote from: Snarky on Tue 22/11/2022 18:51:24Guys, you're forgetting that AGS has this feature built in.

Quote from: multi007 on Tue 22/11/2022 18:23:05Because what I want to happen is just like it does in the KQ games, if the player exits a room on the top of the page, the player appears at the top of the room 2.  If he exits the bottom, he appears on the bottom.

That is exactly what Character.ChangeRoomAutoPosition(int RoomNumber) does. If the character exits along one edge, it'll appear at the corresponding position along the edge of the opposite side of the new room, just as in your drawing.

Perfect!  Thank you.  I was banging my head trying to do this for an hour. 
#7
If I put the player's landing coordinates on the 2nd room, lets say 240 x 350, does that mean wherever he exits from room 1, he will always land on that same spot in room 2?

Because what I want to happen is just like it does in the KQ games, if the player exits a room on the top of the page, the player appears at the top of the room 2.   If he exits the bottom, he appears on the bottom. 

Here's a hand drawn sketch of what I want.    A to A,  or B to B,  or C to C...

I dont want the player to land at the same spot regardless of where he exits...

https://i.imgur.com/v1mns3ol.jpg
#8
As always - thank you!
#9
Quote from: arj0n on Fri 11/11/2022 17:19:30This because of a GUI on top is shown permanently (the one with the score)

So I guess I need to size my photo to account for the top action gui?  Instead of 640 x 400, maybe 640 x 375 (ish) ?

#10
So - here's my problem.  The bottom photo is what I want visible.  The top photo cuts off the snowy mountain tops severally when you hover the mouse over the action bar.  The middle photo is how it looks.

Im using "Sierra" template.

Any ideas what Im doing wrong here?  The resolution Ive selected is 640 x 400.  Both the photo and the AGS game settings are 640 x 400.



https://flic.kr/ps/414UfQ


#11
Thanks -  I have abandoned this style.
#12
Thank you @Mandle, @Matti and @Snarky.

Appreciate it.
#13
Quote from: CaptainD on Wed 07/09/2022 12:09:19
Just to add my two pennies, trying if possible not to just cover the same ground as others...

Anyway hope you find these comments of some use. I look forward to seeing what you create, whether commercial or free!  ;-D

Thanks! 
#14
Thank you to everyone here.  (I wish i could give a thumbs up to members who replied). 

@Dave Gilbert -  Your post was very helpful.  I guess it just comes down to come much time am i willing to put into this. 

@Stupot - Funny you mentioned a one room escape room.  That is what im currently working on as I try to learn the engine.  Ive decided to take this one room game to the end as a freeware and see how it goes.  Im not adverse to criticism so id be curious to hear the comments.  That's how I learn.  And yes - I agree with you 100 regarding marketing and blogs etc.    Thanks!

@Grundislav - As an aside: I love your Lamplight City game. Havent played the others - because life gets in the way. I see that you need to continuously churn out high quality games to make a living.  So I'm guessing that this *IS* your career and you live, breathe, eat, and sleep AGS games creation.  I need to question myself to see if i have that time to do this also. Otherwise it will just be a hobby to me.

@Danvzare   I didnt think about the "starving artist" perspective.  That is - imo - spot on for making these AGS games (as I have come to find out).  Looking back at all of the forum posts, there ARE many who are serious in making a quality product, but there are also far more people who started a project, then it just died - ghosted the forums with no further updates.  Im guessing these are instances of "they tried to do it - and found that it actually takes much more time and commitment to see the project through."  and again - real life gets in the way. 

As I said above, im working on a one room escape to see if this is something I "CAN" do and if if I can get it to the end as a finished project.  Before, I was thinking "I have a great idea for an 80 room game. Got a notepad, started writing down ideas, themes, character names etc.  a few puzzles.  Then I saw the "they tried to do it but then ghosted the forums" posts.  As i dove into the AGS engine, I understood why many people stopped.  There is a learning curve, I know so little that I would have to make a full freeware game just to get the experience, to learn, and get feedback.  Then ask myself "is that what I want to do?"...

Thank you all for your posts.  VERY helpful. 
#15
Thank you.  Im going to work on a one room game for now, just to start learning. 
#16
Ive spent about 3 weeks reading over the FAQ, playing with the tutoring, and working on one room of a very simple game.

In my mind, my end goal is to put it up commercially for sale.  $2-$4.   (i think the lower the price, the more you sell)

But also im wondering if its worth it?  To be direct, im not doing this for the "enjoyment" or "personal satisfaction".  I would be doing this to make money. 

I know really good successful commercial games like Lamplight City exist... but are AGS games profitable?  How much? What kind of revenue have you heard of people earning? 

Do people make $$ selling this games?  Id have to spend 2-3  years on making a game and i would hate that only 500 people buy it.  So I wonder how are other people doing ? Are they making money?  Not money like $50 but money like $10,000?  $50,000?  $100,000?   or more??

Its a lot of time to put into these games to have nothing to show for it afterwards when I can work at a  side job and make guaranteed money... 

Please be honest.  Dont be offended either.  Id love to do this, but $$ is important for me.   

Thank you.
#17
Quote from: eri0o on Tue 06/09/2022 14:47:52
It's always best to do a playable vertical slice (like a single room) of whatever you are trying to achieve, as a single image rarely can show what it will look like in a game, since consistency with game backgrounds, cursor, characters, text, GUIs and animations all play a part in the final perceived feeling of a game - and even sounds and music.

This image in particular to me looks like it was generated by one of the old AI art generation models, and even if it isn't, it suggests for me that the rest can't be consistent with this style, so for me this doesn't look good, because of what I have internalized about this type of art style.

Yes thank you.  I am looking for feedback and I appreciate yours. 
#18
Quote from: Indra Anagram on Tue 06/09/2022 12:04:00
Hey multi007!

Quote from: multi007 on Sat 03/09/2022 18:48:22
But Im wondering - if a game was made with these kind of backgrounds, what do you think?

I have not seen a game in such visual style. Probably, my gaming experience is not very big.

Quote from: multi007 on Sat 03/09/2022 18:48:22
Excellent?
Good?
Average?
Poor?
Horrible?

It is hard to say without a character/characters against that bg. Are they going to be same style? Kinda Van Gogh?

Why did you decide to choose this kind of visuals? Could you share more info on this?

Yes gladly.   Im learning on a photo editing program called Gimp.  It does good for my style.  I like the paint brushes look but that might not be good for everyone.  The charachters would be similar to kings quest or roger from space quest.  I am very new to AGS so I dont even know what I dont know... 

What I do know is that this "game making" thing is INCREDIBLY time consuming.  lol   Also, do people make $$ selling this games?  Not money like $50 but money like $10,000? 

I can certainly change my art style to be more accepted by everyone.  But I know you cant please all people all the time. 

What do you think?
#19
@gilbert - thanks!  Still learning the forums here.  Appreciate it.

Hoping for more votes. Now that this post is in the right forum category, that might help.
#20
Needless to say, Im a newbie here.. 

But Im wondering - if a game was made with these kind of backgrounds, what do you think?  (PLEASE VOTE ABOVE)

Excellent?
Good?
Average?
Poor?
Horrible?

(finally upload photo success!)

https://imgur.com/a/MFfMohi



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