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Messages - placyd

#1
I'm trying to use this module in my game, but I encountered a problem: backgroundFrameIndex doesn't seem to work for me.
I've imported a new background to frame1 and set the code like this:

sea.backgroundFrameIndex=1;

But it isn't working, the water reflects the original background. Can someone help me with this, please?

Another question about the module: is it possible to fully reflect a character which is below the reflection point? For example the character goes into the water. In this case only that part reflects which is above the y coordinate I've set, not the whole character.
#2
AGS Games in Production / Norbi's quest 3
Fri 08/04/2011 19:02:45


Norbi's quest 3

In the third installment of Norbi's tales, our hero finds out that his amplifier is missing from the rock club, where he practices with his band.
Norbi begins his search for the stolen amp, where he reveals some surprising things and he also get involved in a gang war!

The game was originally released in 2006 in Hungary. The translation progress is 70%.


Features:

A full length game with 4 chapter, 30 rooms, more than 20 characters, and multiple endings.


Screenshots:

Click to enlarge

#3
After about a year of its Hungarian release, the second part of The experiment is available in english!

The story so far:
David Caldwell is a physics student at a university. His brother died in an accident. At the funeral he gets a message from a professor, who invites him to his own laboratory and tells him that his brother is still alive.
In the sequel David gets to know about what happened his brother and will take part in the experiment.

An easier and longer game than the first part.

Screenshot:



The ags page of the game



You can also download the game from this link


#4
Thanks! The game is 640x480 and is available for download now ;)
#5
I've learnt from my mistakes, so the second part will be easier ;)
I'll upload the game tonight or tomorrow, and I will include some high res screens then.
#6
After about a year of its Hungarian release, the second part of The experiment is coming in english!
The translation is done and paolo did a good job with proof-reading.
Now just a few test and fixes and the game will be available for downloading this week.

The story so far:
David Caldwell is a physics student at a university. His brother died in an accident. At the funeral he gets a message from a professor, who invites him to his own laboratory and tells him that his brother is still alive.

Screenshots:

#7
Ok, but I can't import both module. How shold I make it work?
#8
I've run into another problem  :(

My code is:
CharacterControl.CreateChain(1, "ROOM:6,360,360; WALK:625,400; WAIT: 40,80; WALK:760,420; WALK:625,400;");
CharacterControl.StartExecuting(cSecur, 1);

The character does everything, except the last part - he stops at coordinates 760,420.
And I can't write anything after it, he always stops that point...
???

Edit:
I've read back and found this quote by Tanique, that he had the same problem, when not even numbers was used as coordinates.
If I use 624 instead of 625 in the script it works perfectly!  ;)
#9
Quote from: Dualnames on Tue 17/08/2010 14:03:58
I found that line on the header and I removed it. And the Character control seems to work fine with me. Even released a game with it. :D

Wow, I would have never thought that, but it's working! :D
Thanks!
#10
Can anyone help me?  :'(
#11
When I try to run my game with this module, it writes the following error message:
CharacterControl module error: This module requires at least v0.83 of the CharacterControl RunScript module.
I'm using AGS 3.1.2 SP1 with CharacterControl v0.85
What could be the problem?
#12
Ok, it's working now :P
First I've imported a bigger background image then 640x400, so it's not working with scrolling rooms...
Here are two pictures showing the magnifier effect with 2x scale:

One more thing: when the player character is hidden, the magnifier shows him ;)
It's not a problem, because I can place him out of the screen, I just mentioned it :)
#13
That would be a very useful module for me, because in my next game there will be a puzzle where you have to use a magnifier  :P
I'm glad that I found this, but unfortunatelly it's not working for me.
My room is 640x400, 32bit colour depth, and I've used your png file as the magnifier sprite, I've created a blank GUI and set everything as in the manual, but an error comes up at this line:

this.BackgroundSprite.CopyTransparencyMask(sprite.Graphic);

The error message is:

DynamicSprite.CopyTransparencyMask: sprites are not the same colour depth.

What could be the problem?

Another question: what size should be the magnifier gui, and it should be blank or it should have a background?

#14
Quote from: monkey_05_06 on Fri 31/07/2009 05:03:46

Code: ags
// ...
import void Update(this FlashlightType*); // copy this line EXACTLY
DynamicSprite* sprite = DynamicSprite.CreateFromExistingSprite(168, true);
Flashlight.SetGUIMode(gFlashlight, sprite);
Flashlight.Enabled = true;
Flashlight.Radius=0.0;
Flashlight.Transparency=2;
Flashlight.Update(); // copy this line EXACTLY
player.Say("I've turned the light off.");


Thanks, monkey! This update thing is working well!  :D
#15
It's me again ;)
I have a problem using the module.
My script is:
...
DynamicSprite* sprite = DynamicSprite.CreateFromExistingSprite(168, true);
Flashlight.SetGUIMode(gFlashlight, sprite);
Flashlight.Enabled = true;
Flashlight.Radius=0.0;
Flashlight.Transparency=2;
player.Say("I've turned the light off.");

But what is happening: the player talks then the flashlight turns off.
How can I make it in reverse order, like in the script?
#16
I can't crash the game too... I don't know what was the problem.  ???

About the voices: the game was released in 2007 in Hungary with speech, but some people say that an amateur adventure game doesn't need a talkie version, so I decided not to include that  :-[
#17
Story:
Poor Norbi!
After struggling to get a new fuse for his broken amplifier, he thought he could play his instrument in peace. However the fuse turned out to be the wrong one, and it electrocuted Norbi. He was only saved by rapid medical assistance...

The game takes place after Norbi's quest and before Norbi's quest 2. Tells the story of Norbi, who's got an electric shock in the end of the fist episode and got into a hospital.
He needs to escape to practice with his music band again.

Creators:
placyd - story, graphics, scripting, music, english translation
Kalyber - testing, advices, additional coloring
paolo - proofreading

Screenshot:



The game page, where you can download it

#18
The english translation of the game is complete, but I need someone who proofreads it.
I'm waiting for the applicants ;)
It's a short game, the text contains about 1000 lines.
#19
Hints & Tips / Re: the laboratory
Tue 17/03/2009 07:30:11
Quote from: mspenguin on Tue 17/03/2009 02:19:25
Nevermind the following...I couldn't find my inventory. I'm used to AGS games having it at the top of the screen. Once I hit Ctrl-I...everything was fine. Fun game anyway.


Ok, I'm completely confused. I look at those books over and over and over and all it ever says is that it's my sci-fi novels. I can't pick them up, and looking at them does nothing. I am unable to pick anything up in either room and I can't get out of the house. Is it a bug??

The inventory pops up when you move the mouse at the top of the screen.

About the books:
Spoiler
First you have to look at the card in your inventory, to know what you have to look for.
[close]
#20
It's in the games section, and you can find it in the recently added games too.
But here goes the link ;)


The laboratory
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