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Messages - ian80

#1
Hate to bump, but I can't really work on my game until I get my last questioned sorted out.

Thanks!
#2
okay, next problem:

Is there a way to set up a global script for things you always want said in all rooms (ie, "eat self" -- it will always be the same). I tried, but just seemed to screw up the script, so I figure I am doing something wrong.

Also, as it stands, when I make a new room, the parser no longer works. Again, is this something that can be handled in the global script, or is there specific scripting that must be in each room?

Thanks
#3
Thanks again ashen!

Jeez, I really should have been able to figure that out on my own...so thanks for having the patience.
#4
Sorry, I guess 'crappy' was the wrong way to put it. Yes, it is amazing what they did with such limited technologie...I should have said crappy technologie music.

I think I solved my problem. I am just going to use Noteworthy composer. The bassoon sounds sorta right...but if anyone knows of an even better intrument patch, let me know.
#5
I've been looking, but can't find anything.
#6
hmmmm....seems very cryptic to me...wouldn't know where to begin with that.

Has anyone used a program like this before? Can you offer any help.

That said, I prefer something where I could actually write the music. So, is there a way to take a midi file and make it sound old-school sierra?
#7
Yeah, I tried that...but it displays it as speech...I want it to be displayed as a message (ie, white  square at middle of screen)...maybe I'm missing something, but this doesn't seem to be it.

#8
Okay,

I am going to have a lot of random questions I think, so should I try to keep them all in the same thread? Let me know...

At the moment, I want to to have my character walking across the screen as message displays, but I can't seem to find a funstion that will allow this...all of the 'display' commands halt all script action. Help?
#9
Thanks a lot Ashen! Worked perfect!

Now, is there a way I can rid of the box around the text? It seems to be paired up with the text, so if the text is white, so is the box.
#10
General Discussion / Creating crappy music...
Mon 21/03/2005 01:04:31
Hi guys,

I am working on a very old-school game (was inspired by Peasant's quest -- if you haven't play it, you must). Anyway, I want that really bad sounding music that used to be in those games...you know, the computer beeps.

Anyway, if anyone knows of some free software with which I could achieve this sound, that would be awesome.
#11
Okay,

I have a few questions:

1) With the template, the game starts with a loading screen...I don't want there to be options there, I just want it to be the main title. Then, when the player presses any key, the game with start...how would I go about doing this?

2) In the template, there is a period before the text space...is there a way toget rid of it. Also, preferable, I'd like the whole text area to just be black and for you writing to appear in white as you typed. Is this possible.

Thanks!
#12
Thanks a lot Magintz!

I am in no rush either, as I have exams now too. I'll start looking through the code and seeing if I can decifer it.
#13
Beginners' Technical Questions / Text Parser
Sun 20/03/2005 02:10:24
Hi guys,

I want to make a text parser game. I've gotten the template v 1.1...but don't know where to go from here. Are there good, in-depth tutorials out there for me?

Also, is making a parser game going to entail a LOT more work? Because if it is a huge undertaking, I will probably never finish it.

Any help you can offer to a parser noob would be great!

Thanks,
Ian
#14
Thanks so much Scummbuddy...for future reference, how did you do that. I couldn't figure it out.
#15
Critics' Lounge / Your thoughts on 'Satan...'
Sat 27/11/2004 19:38:12
Hey guys,

Try out my little demo and tell me what you think. The basic premise: Satan throws a dinner party!

Warning: It is very short, but I'd like to think entertaining.

http://projects.lateralshift.net/satan/files.html

Any thoughts and comments would be great!

Thanks!
#16
Hey guys,

It has been a long time since I posted! This really short demo has been sitting on my hard drive for almost a year now. Well, I figured you should try it. Hey, if you guys like it I just may finish it.

Basic Idea: Satan throws a dinner party. What more do you want?!

Progress: It is about 15%-20% done. It was never meant to be a long game.

Get the demo here! http://projects.lateralshift.net/satan/


If you have any thoughts, please post them in the critics lounge. http://www.adventuregamestudio.co.uk/yabb/index.php?topic=17934.0

Thanks!
#17
What is the script command for moving an NPC to another room? I can't find it in the help file...

Thanks!
#18
Thanks again.
#19
Here's the script:

if (IsTimerExpired(1)==1) {
PlaySound(2);
SetGlobalInt(2,4);     
Wait(20);
DisplayMessage(20);
Wait(40);
MoveCharacterBlocking (EGO,190,150,0);
DisplayMessage(23);
character[ZSA].room = 1;
character[ZSA].x = 215;
character[ZSA].y = 125;
character[MID].room = 1;
character[MID].x = 215;
character[MID].y = 126;
MoveCharacterBlocking(ZSA,303,147,0);
DisplayMessage(26);
MoveCharacterBlocking(MID,295,142,0);
DisplayMessage(27);
}

When the two characters move, I seem to be getting a quick extra little frame of the teacup and can't figure out why. It isn't in the animation, but it is showing up for some reason. Does this happen to anyone else? Is there a way to fix this?
#20
Beginners' Technical Questions / Re:Timer?
Sun 25/01/2004 01:57:40
Thanks a lot! Worked great and I learned something new! (&&)
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