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Messages - Cerulean

#1
Judging by when the legs bend and when they don't, I think you may have the frames of the side-view animation in reverse order. If you imagine him to be walking backward it suddenly looks more realistic.

Also in the side view, his arms seem to be on backward. This shows in the slight bend of the arm and the apparent thumb position. If you take the arm you have and mirror it, I think it will work well.
#2
I think the noise is good for it, because it's supposed to be dark, and it evokes the grainy effect of night vision, making the room seem darker than it is while still allowing you to see everything.

That side of that crate shouldn't look blue, though. You should probably just black it out.
#3
As a bona fide furry freak, I have to say her tail is much too small.
#4
I know a lot of point-and-click games that are about getting three objects of the same color in a row.
#5
The castle is rather person-shaped. That may be intentional or not, but if you want it to look evil, the "eyes" have to be made mean-looking. Also, the parts that are tilted outward may be a bit over-exaggerated; some of those floors are nearly 45 degrees.
#6
The shadow on the grass at the very left of the picture should be further back; I assume the house has back and side walls since there isn't light coming out through the garage door.
#7
Excellent. The tower and its shadow somehow make the ridge more credible to me. The patched, cracked pavement looks just right. That fork in the road still looks wrong, though... I just think nobody would make an intersection that way in a desert; people would want to cut across the sharp turn all the time. I suggest you make it more perpendicular, like the diner driveway.
#8
I think the smudged sand works just fine, except for the one in the upper right intersection, which points in a direction that doesn't appear to make sense. Also, the big horizontal ridge dividing near from far doesn't look natural. You would be better off trying to make a smooth transition to the horizon.
#9
In the diagonal front view, his left leg seems like it never touches the ground at all. The diagonal rear view looks just right but only from a very high perspective; I hope your backgrounds match.
#10
Critics' Lounge / Re: Future Noir
Mon 11/10/2004 10:38:43
As a purely technical note, it looks to me as if you might be incorrectly using "ground zero" (the center of an explosion, the exact place where a bomb has, is, or potentially will be dropped). From context it seems like you mean street level. If you do mean it correctly, I guess it doesn't make sense to me.
#11
Completed Game Announcements / Re: Ready
Sun 10/10/2004 12:27:19
Thanks for your help, Barbarian; I knew I would overlook something. I was only checking to see if you have the lunch already to keep you from getting another from the fridge, but when you've eaten it, that check fails. Similarly...
Spoiler
The water was meant to be solely for preventing a walking dead situation. You're only supposed to be able to ask for it if you have no soda and your house is toast (because it's possible to leave home without taking it). I didn't thoroughly check for all the items it could be part of.
[close]

I've fixed those bugs and uploaded it again.
#12
Completed Game Announcements / Re: Ready
Sun 10/10/2004 08:59:58
Thanks. I'd like to know how you got more items than you could see in your inventory; I was pretty sure I had worked it out so that you should never be carrying more than six things at once.
#13
Completed Game Announcements / Re: Ready
Sun 10/10/2004 06:44:12
Spoiler
Take a critical look at the stuff in the basement as if it were real. Is it all really so inaccessible?
[close]
#14
Completed Game Announcements / Re: Ready
Sun 10/10/2004 05:26:51
My fault! Somewhere along the way the file got capitalized, and it's case-sensitive. I renamed it so that the existing link should now work.
#15
Completed Game Announcements / Re: Ready
Sun 10/10/2004 05:08:23
Ah, right click and save. If you just try to go to the zip file it will understandably not resolve as a web page.
#16
Completed Game Announcements / Ready
Sat 09/10/2004 19:37:43


Presenting READY (3.78 MB download, 9.54 MB unzipped), a game designed entirely around the near-nonsensical instructional pictures of ready.gov. Can you help Eddie safely purchase duct tape during a Vermilion Alert?

I thought of this way back when ready.gov was the latest thing, and set it aside for a long time. Then I realized I had a pretty tight plot and the time of relevance for this game is (hopefully) soon running out. I hoped to have it done in September because Tom Ridge had declared it National Preparedness Month, but instead it's an October Surprise.

Let me know what you think, and if you find any problems. And I would very much appreciate any pointers to public places I might freely upload the file, so that when I let all my friends and readers of my comic strip know about the game, my website doesn't get hammered and put my hosting bill through the roof.

EDIT: Now there is an alternative download site, and I have written a complete hints page.
#17
I don't mean that it needs to be realistic, exactly. Just, you know, thoughtful-looking.
#18
It sounds outstanding. But the style of that character doesn't seem suited to it.
#19
Critics' Lounge / Re: Blue Bird walk cycle
Thu 26/08/2004 12:01:56
One more thing you could do with the walking animation is make the hair bounce just a little bit.
#20
Critics' Lounge / Re: image comments
Thu 26/08/2004 06:20:04
I like your original shading, and I think you could manage the animations with it as long as you're careful.

One thing I should point out is that the mouth is too low in the front view. Take note of the nose-to-mouth distance and the mouth-to-chin distance in the other views, and conform to those proportions.
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