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#1

Updated art

Remaking the graphics for the game, while they are not screenshots right now, here's a general idea of what it will look like for the end of July update.


Backgrounds









Animations





#2
Critics' Lounge / Re: Backgrounds
Mon 14/07/2025 05:15:09
Quote from: ThreeOhFour on Mon 14/07/2025 04:35:11Here's some more feedback, and a suggestion for where you might move the sun angle to. Basically, having the whole front of the building in shadow like this kind of makes it hard to make a lot of depth. Can be much nicer if you have it a little more directly overhead.



If this isn't "dramatic" enough and you want the sun really low again, then check out sunset photos and see how much difference there is in colour!

Wow! Thank you! These are some excellent breakdowns :O
#3
Critics' Lounge / Re: Backgrounds
Sat 12/07/2025 10:59:50
Quote from: ThreeOhFour on Sat 12/07/2025 03:27:03It looks like you're doing your light with a soft light/overlay/similar layer - and that's a great way to work. But it's also worth cleaning up a bit, because at the moment the glow flows too much into the parts that should be in shadow. But also I think it's good to start with a clearer understanding of "value"*.

In your house scene, you have the sun defined as a light source, which is yellow, and clouds surrounding it which are white. This means that the clouds are lighter in value than the sun, which is not realistic for most scenery. The light source should almost always be the brightest thing, with everything else in the scene the same brightness (if directly lit by the source) or darker. Clouds should take shadow from a light source by the sun.

The other issue is that the sun appears to be in front of the clouds. This will never occur, and so the sun should be considered something we see where the clouds aren't!

If you post a version without the glowy light layers I'd be happy to show you how I might light a scene like this for comparison.

*lightness/darkness




Thanks ThreeOhFour, I appreciate you taking your time to explain these things :D
I'll also make a version based on your explanations in the meantime.
#4
Critics' Lounge / Re: Backgrounds
Fri 11/07/2025 21:33:03
Thanks Snarky, that was really helpful and I will modify the second picture to match the sunlight. You made some excellent points about the importance of the light source and I'll look more into it. As for it being pixel art, I just found out that if it has brush strokes it doesn't really qualify. Thanks again.
#5
Critics' Lounge / Backgrounds
Fri 11/07/2025 14:32:26
I made a pixel background, but since I just started pixel art ( except for the lighting from the window) I was wondering if I'm on the right track and if there's anything that could improve future backgrounds I will make.





New version after feedback




Final version




Newest
#6
Watched the video of my game and I had so much fun xD you crack me up. You gave me the idea of adding a skip cutscenes button. I'm sorry for the harm I caused you and your audience and it was useful to get another opinion so that I could see how tedious it could be sometimes.
I made the game because of the lack of resources for Romanian and I thought that someone who actively wants to learn the language can try to see the phrase in English and try to guess the words as they're reading the Romanian subs. So the cutscenes is kind of a warm up before gameplay. But I agree that it became too long. Thanks for playing :)
#7
I made a demo for a game but I'm unsure if it qualifies: I finished making one minute of the cutscene months ago and set it aside. I continued working on it starting june since the theme was perfect for it.

A language learning exploration game: you are a knight templar from an alternative dimension, facing the evil necromancer Gerthart. He uses a spell to send you to modern-day Romania, in a village from Fundu Moldovei. An old couple let you stay at their house until you manage to return to your dimension.

Download here for windows:

https://mew-mew16.itch.io/vasile-the-templar-demo-1-no-audio

This is what the first cutscene is like with Audio.


#8
A language learning exploration game: you are a knight templar from an alternative dimension, facing the evil necromancer Gerthart. He uses a spell to send you to modern-day Romania, in a village from Fundu Moldovei. An old couple let you stay at their house, until you manage to return to your dimension.









The village is densely populated with NPCs to talk to and help out.







- graphics 5%
- puzzles 1%
- scripting 2%
- music/sound 1%

#9
Quote from: jahnocli on Thu 26/06/2025 21:21:35OK. Firstly, there's a decorative band at the bottom which doesn't add anything to the general ambience. I hardly noticed it to start with, but after a while I wondered what it was doing there. Secondly, the text is often difficult to make out against the background; maybe outlining would help? Next, the dialogue is occasionally a little too quick -- I'd be looking at the facial expression of one character as the other character's dialogue flashed past. Lastly, there's a lot of exposition between two essentially static people: movement of some kind could add interest?

I didn't make it to the end of the prequel either, sorry. Like I said, apologies if this is all rather negative...


Nope your points are perfectly valid. I'll change the colors of the text tomorow or outline with a thicker line.
#10
Quote from: jahnocli on Thu 26/06/2025 16:32:52I just had a look at the Hydra's Head prequel. I've got some observations, but they are a bit...harsh. If you're OK with that, fine, if not I'll keep my big mouth shut!

Go on, I don't mind.
We learn more from criticism anyway.
And I know it's poorly planed, and rushed.
#11
A  fantasy story with multiple endings.







You play the role of Zazuza,  a chieftain's daughter  from the village Horde. Your actions shape the story and how it will play out. You discover a secret about your lover: one which either saves or endangers your family.  Will you choose love or duty? Loyalty or excitement?  The choice is yours and the dice have fallen... Just don't let yourself fall as well.

Note: You need to click around characters, not on them to speak to them.

This is the barebones version of the game.

There will be updates with different music, bug fixes and improved grammar.

This update period will last until 24 July, when the game should be more polished.


Download on itch

https://mew-mew16.itch.io/hydras-head-prequel

Game page on AGS
https://www.adventuregamestudio.co.uk/play/game/2870-hydra-s-head-prequel/

#12
Good news in 3-4 months I will make a more ambitious project for language learning Romanian. This one will have a story and it will be a comedy game.
#13
Quote from: cat on Tue 25/03/2025 20:09:32I don't know how to continue. I looked at the various objects and he said their colors. He says that he is tired and should go to bed, but doesn't. What am I supposed to do?

Sorry about that, it was one of the first games I made so if I remember right it ends when you click the clock or something like that. You're not missing out on anything if you finished the mini lesson and explored the apartment.
#14
Made a drawing for this thread. I'll make an actual sprite later, I just felt inspired so I drew this.



#15
Quote from: Rik_Vargard on Sun 10/11/2024 21:12:18You know, links are useful, instead of having to start to search...   :-D

Lol fixed the post now.
Thanks for pointing that out.
#16
Quote from: Rik_Vargard on Sun 03/11/2024 14:41:38A bit confusing in the beginning because no really guiding line; you can click anywhere you want.
With a person presenting this to a class, I can see great and fun learning.
You got something with this concept  (nod)

I finished the next one, it's called A1 Creative Romanian and it is on the data base and on itch.


https://mew-mew16.itch.io/a1-creative-romanian


Sorry for not posting a link sooner.
#17
Quote from: Rik_Vargard on Sun 03/11/2024 14:41:38A bit confusing in the beginning because no really guiding line; you can click anywhere you want.
With a person presenting this to a class, I can see great and fun learning.
You got something with this concept  (nod)

Thanks, I'm working on another one with a better interface and a bit more guidance for the player.
#18


The sequel is finsihed ! It is called Foodie Frenzy A1-A2 and it  is in the database.

It can also be found on itch
https://mew-mew16.itch.io/foodie-frenzy-romanian-a1
#19
Haha this looks amazing :O
I can't even imagine how you made it to be honest :D it's way beyond my skill level.
Awesome job
#20
Quote from: Rik_Vargard on Sat 14/09/2024 22:14:38It's a little bit confusing to read the Romanian/English dialogs right now.
Perhaps the English text could be an invisible character at the bottom, to create some subtitles?
Or have another font?

Also, I think you're up to something here and I think this has potential.
In-between chapters, there could be a simple "First Person room/situation" where the player will have to "do some stuff" and thus practice what he has just learned. Like, in dialogs, having three different options to ask/reply etc.
It could all be done with zero animations and cool backgrounds. :P

I revisited it, it will be finished in three days :D
The theme is all about food, grocery shopping and cooking.

I made it in the form of minigames and I believe that I chose better words for the vocabulary. It's targeted at A1-A2 language learners.

Thanks for your suggestion, I probably would have forgotten about it otherwise.
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