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Messages - Grundislav

#1
Grundislav Games Presents:


The Story:
It's been several years since Harley Leger left New Bretagne and headed west, hoping to leave the past behind and make her way as a freelance writer. After arriving in the sleepy border town of Rosewater, a seemingly trivial assignment for the local paper leads to the hunt for a missing man's fortune—and the story of the century.

Harley and her ragtag posse embark on a harrowing journey across Western Vespuccia, facing bandits, rebels, ruthless oil barons, and many more obstacles on their quest for fame and riches.

Features:
- A thrilling treasure hunt with 5 travel companions. How you treat and interact with them affects the story.
- Traditional adventure game puzzles (i.e. inventory-based) some with more than one solution.
- Fully rotoscoped animations, including cinematic closeups.
- High resolution 1280x720 graphics (yes, that's 720p!)
- Full music score and voice acting.

Buy it on Steam or GOG!

Screenshots:

Meet the locals, and promptly insult them.


Have a drink at the Jack of Diamonds Saloon.


Explore the intricacies of 19th century medicine.


Redefine the meaning of "private property."


Participate in completely legitimate back-room deals.


Try your best to stay on the good side of the law.
#2
Appreciate it, but I think we're going to stick with the workaround. But good to know it will work next time :)
#3
Sorry to dig up an old thread, but it seems like this bug still exists. I have several dialogue options where actions are indicated with square brackets, i.e.

[Lie] I don't know what you mean.

In order to display correctly, I have to add a \ before the opening bracket, otherwise the bracket is treated as a line break.

However, the translation ignores the string because it starts with \

The workaround has been to replace all the square brackets with parentheses, but if there's a fix that would be great.
#4
Hi,

I've had a couple of beta testers for Rosewater report random crashes, without any clear indication of scripts or lines where the errors are being caused. As far as I can tell, the only common factor is that the crash happens when they "select" an inventory item using the custom UI. I've been sent a CrashInfo.dmp file, but I can't make sense of it.

Any insight would be appreciated!

https://www.dropbox.com/scl/fi/98oeeul8v04ipijun1ce3/CrashInfo.3.6.0.58.dmp?rlkey=eulqmxl5s6x2djzi29padqa1l&dl=0

#5
FINALLY - after 6 years in development, Rosewater has a release date!


See you on March 27th!
#8
For anyone interested, the event will be live-streamed at https://twitch.tv/adventurexpo
#9
Mine was either Lunchtime of the Damned or Rob Blanc 1.
#10
You'll get more of the references if you do, but it's not required.
#11
Time for an update!

Yes, this game has taken a very long time, but it's nearly done! We finished recording all the VO on September 7th, and I'm currently working on all the remaining animations. The updated release window is now Spring 2024.

Speaking of animations, here's some campfire socializing:

#13
I'm in the process of rebooting my website, so I'll have direct downloads available again, but in the meantime itch.io is the best place to download them.
#14
Thanks so much for your kind words about Ben Jordan!
#15
I'm not using this module, I just coded my own dialogue display UI. And I do have a SayBackground, but I don't ever display more than one "bubble" at a time.
#16
Yes, we were told all the talks would be posted on the Narrascope YouTube channel. As to when that would be, who knows? Maybe in the next few weeks?
#17
Your wish is my command. First post has been updated.

Production is rolling along. If you want more updates, check out my Twitter. I post on there quite a lot.
#18
Now that it has voices and is a better representation of the final game, it'll stay up.
#19
A little bump to announce the newly updated Steam demo, now featuring voice acting! You can download it here!
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