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Messages - Bodenhorst

#1
Oh yes, worked perfectly! :-D

After all I found the mistake.
The method I used before also worked...
I just forgot to give the hotspot a description! (roll)

But by that I got to know more ways to achieve it and I'm sure It will come handy
if my script should become more complex.

I thank you sincerely once again.
#2
Hey guys,

though i am an absolute noob I achieved quite a lot with AGS and I learn more and more by time.

But there are some basic things I just can't wrap my head around and I only get confused
when searching for solutions in the forum.

For example:

I want to display what is under my curser in a textwindow.
I'm sure the GetLocationType-function would be helpful.
but how do I transfer the returning value into a string for my textbox?

A basically small step for most of you, but a milestone for my progress.
Already thank you very much.
#3
Thank you Crimson Wizard, the  "late_repeatedly_execute_always" function made it work perfect :-D

I am so happy, this is the first time for me posting something in this forum.
This is a great and helpful community here.

How do I mark this topic as solved?

I appreciate so much that there are people spending their time helping out newbies like me ;)
#4
Thank you Khris for that quick reply.
It actually works that way  :)

The only thing is that about every third frame there is a small disconnection between the bodyparts.
Could it be because the system is too slow to simultaniously show the frames?
I have to check whether there is a graphic mistake in the sprites,
but they should fit pixelperfect together.

Give me some time to ensure what the problem is and I will be back.

Anyway thankful for that instant help.

Greetings from Cologne to Munich ;)
#5
Hey there,

I want to make a costumizable Character by putting 3 parts together. Each Bodypart is a different Character,
the feet, the body and the head.
So I can choose a different T-shirt, pants and hairstyle for example.
I want to put those layers onto each other with the FOLLOW CHARACTER-function and the FOLLOW_EXACTLY-parameter.
The problem is, that the following Characters ignore the turnaround-animation and the walking-animation
as well as the direction.

Is there a way for a exactly_following Character to mimic all the animations of the character he follows?

I hope my description is understandable,
thanks for your help.
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