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Messages - Agnetha

#1
Quote from: Squinky on Mon 28/07/2025 00:20:51This looks pretty good so far. The art is really setting a tone I am into. Also, I dig the big headed goblin looking guy.

Looking forward to seeing this completed.

Thank you! glad you like it
#2
Quote from: brushfe on Sat 26/07/2025 12:25:14What a charming world you've created! Very excited to explore it!
Aw thank you very much! :)
#4
Quote from: agentbauer on Fri 25/07/2025 21:13:09Looks great, nice graphics like a mixture of Kyrandia and Kings Quest.
Thank you so much! I've never actually played Kyrandia but it looks terrific and similar!
#6
Genre: Fantasy | Fairy Tale.

This is my first solo game dev project! Inspired by Sierra games and other fantasy adventure/ rpg games.

STORY:
You are a bard traveling on a ship when it hits a strange storm crashing onto a fantasy island. You must explore the island find magical items and help the creatures of the island defeat the evil necromancer that's slowly poisoning the land.

PROGRESS
- Graphics 30%
Animations taking up most time!
- Story 50%
Outline complete just need to finalise
- Puzzles 10%
Hand in hand with scripting
- Scripting 10%
Hardest part for me as a new dev- thank you to everyone helping me!
- Music/sound 0%
Not sure what music and sounds would fit it yet

Screenshots of progress so far!:





#7
Quote from: Crimson Wizard on Tue 01/04/2025 19:47:58Following trick seems to work:

Code: ags
function on_event(int event, int data)
{
  // increase game speed just before transition-out begins
  if (event == eEventLeaveRoom)
  {
    SetGameSpeed(500); // valid values are 10-1000
  }
  // restore game speed right after transition-in ends
  if (event == eEventEnterRoomAfterFadein)
  {
    SetGameSpeed(40); // set to whatever your normal game speed is
  }
}

on_event topic in the manual:
https://adventuregamestudio.github.io/ags-manual/Globalfunctions_Event.html#on_event
SetGameSpeed:
https://adventuregamestudio.github.io/ags-manual/Globalfunctions_General.html#setgamespeed

That worked! thank you so much Crimson x
#8
Quote from: Khris on Tue 01/04/2025 18:44:46These transitions are hardcoded and cannot be changed. You would have to write a faster one yourself. You can do this using a screen-sized GUI and a screen-sized DynamicSprite set as its BackgroundGraphic.

(Also, ChatGPT is not suitable to help with AGS programming.)

Oh bummer i'll give that a try thank you x
#9
Hey guys I'm using the BlackBoxOut transition to change rooms but is there a way to make it a little faster so it doesn't impede on the player as much? I've tried a few things like chatgpt and the manual but its only for fadein/out that most of it seems to be based off. Thank you for any advice x
#10
ThreeOhFour OMG! this looks so good! Thank you for the advice <3
#11
Thank you so much! <3
#12
Hey guys! I'm working on my first AGS game and would love to know what you all think of my concept art.
I'm going for the old school SCI look but without the colour restrictions. I'm struggling with achieving that look I feel as I can't decide what should be clearly pixels and what should be more gradient. I'm also not sure what colour the main character should be as I'd like the game to take place in a green forest without her design fading into the background. All suggestions very much welcome! Sorry if the image doesn't work haven't tried this before.


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