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Messages - SlinkyB

#1
Thank you both for quick answers!

Yeah, I was mostly talking about the original image files on my computer; for some reason I didn't even consider the fact that after importing the sprites become a whole new thing added to the gamefiles. But now that I think of it, that should be obvious haha!

Also thanks for the tip to move the images into the game's subfolder even before importing, I hadn't even thought of that.

Now I feel again just a bit more confident to f*ck around and find out<3
#2
Hello! I hope this question found it's way under the right category and isn't completely self-evident.

Is it safe to move some/all files regarding a game made with AGS on a USB-stick, or will it crash the system?

My laptop is quite small and simple, and the storage-space seems to always be showing red no matter what I do. Moving all million of the character and GUI -sprites into a USB could probably help even a little, at least with performance when I'm not coding. But my computer knowledge is pretty non-existent and I'm scared that having the sprites or music files for example on a USB will crash/zero the game completely even if the USB is inserted.. So will it?:D

And is it better to move only the sprites (/pictures) and music files and all that smaller stuff or also the whole gamefile itself or whatever from the computer? Or is there any other way to minimize the space these game related files are taking?

I don't know if any of this made any sense I just wish this sort of small thing wouldn't force me to stop coding before ever really even getting properly started;(
#3
Thanks for all the help! Still have a lot to figure out, like how to make the npc invisible first and why can't I get him moving lmao, but those are things I'll just have to work out myself. HOWEVER, those global variables were the solution to my original problem in this post, so thank you @Crimson Wizard !

@eri0o , so what I was trying to accomplish is that your character starts in a bar, and if you interact with the barcounter the player will just say "where's the bartender?". However, if you get this one dart off the dartboard and give it to another character in the bar, that character will suggest you both go looking for the bartender, and will start following you. This far I've made it, and what I was hoping to happen next is that if you'd now interact with the barcounter with the other guy following you, the bartender would show up.

Essentially I'm just messing around though! But like I said, I still have a lot of tweaking to do with the bartender-situation but those global variable thingys seemed to be the help I was looking for! Thank you both for replying!
#4
I hope this post found its way to the right place (and that there is still any activity on this platform haha)

So I quite recently started messing around with AGS as I was sick and bored to death, so I'm very much a beginner. I however tried to google this question of mine and really tried to go through the manual and old threads here but couldn't find the answer so I hope I don't seem like an idiot ANYWAYS

I would like to write some kind of if/else command where;

If you interact with a specific hotspot, and a certain character is following you, another character will appear and start animating

Otherwise (if the character is not following you), clicking on the hotspot will simply display some text

So everything else is pretty clear to me or at least clear enough to trial-and-error my way through, but I don't understand what to write in the script for the "if" statement. I thought it would be enough to write

If (cChar2.FollowCharacter(cChar3));
{Yada yada}

But that was unsuprisingly not enough:D

I don't know if this made any sense but if someone could help me I'd be very thankful🙏🙏
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