@Crimson Wizard Thank you very much for looking into this and making a build with the fix. Works like a charm!
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Show posts MenuQuote from: Crimson Wizard on Sun 01/06/2025 13:20:06Quote from: Kiszonka on Sun 01/06/2025 12:26:22I moved from from 3.6.2.6 beta to 3.6.2.10, and since upgrading I've been experiencing an issue regarding characters walking.
When a character hits an edge of a walkable area, they sometimes teleport to a seemingly random location (sometimes more than 300px away).
It happens in more than one room in my game and I can repro this about 10%-20% of the time by hitting a specific corner in a specific room (image attached - teleport happens when walking from right to left).
Mask resolution of the room is 1:4.
Hello.
In order to diagnose the problem I will need a walkable area (could you export the walkable mask and upload somewhere?), and an example of walking order that results in this problem: starting and target coordinates.
Out of curiosity, why do you use 1:4 mask resolution? We've only have it in AGS as a formality, I have not heard anyone using this before (old games used 1:2 sometimes for performance reasons, and today people just use 1:1 most of the time).
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