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Messages - imspeshul

#1
Do you have a website up where I can track the progress?
PQ2 is the most underrated in the series and I sincerely hope you do not abandon this project.
#2
Quote from: DCillusion on Wed 10/08/2005 04:20:20
It's interesting.........we think alikeÃ,  in many directions.Ã,  I've made a living space for sonny; I think it leads up to the house scenes in PQ3.

Sonny definitely needs more firepower.Ã,  At the very least, a bigger pistol & some body armour.Ã,  He's working with the Steelton Police; I don't know why they didn't suit him up past a radio.

The hijacking scene is too "touchy" these days.Ã,  It's funny, I am, in fact, adding scenes to include the Bomb-puzzle.

Screw the controversy. I dont think 20/20 is going to hurt your sales. The hijacking kicked ass and youre going to edit it because of 9/11. Im sorry, but if you do that, thats the same as letting those terrorists win. Besides, it would be incredibly fun to pop a cap in two turbans in the game in glorious 16-bit. PLZ let that ride, it wouldnt be PQ2 without that scene. Besides, fans are going to be pissed as I will be if you mess around with the structure of the game.

But under the rare occasion that people actually DO care. That will be good, youll get more notoriety which will increase awareness of the remake, therefore getting more people to download. You gotta be more liberal in this day if youre ever going to succeed. Trust me, KEEP THE HIJACKING
#3
No no, none of those titles work. "A new beginning"? that was a friday the 13th film. "Genesis"? no, thats too epic, too biblical for a police quest game and "bonds in training". Thats...that just wont due.

The title will COME LAST once you have a working story and puzzles. Than you can have some inspiration to go off of.
#4
Thats a complete rip-off, I downloaded that game 3 months ago off a warez site.
#5
Where is that plugin located? I cant find it in the Downloads section, also, are you sure that covers the characters walking through the backgrounds in order till they get to their position?
#6
Advanced Technical Forum / A preset world...
Wed 01/06/2005 06:38:30
This is kind of a difficult problem to explain. Im consructing an RPG-adventure similar to QFG but set in an urban landscape called Streets Of Berkely, i kow this is a lil too ambitious for my first project and i am not so good with scripting and this game is going to need alot of it so here it is.

The characters in the game move about the world at certain times. ex: the old woman leaves her home at 1:00 to go to the convenience store and stays in there for an hour and leaves back home at 2:30 or something.

The games landscape consists of one long street from beginning to end: my question is>>>how would i get the old to woman move through all the street backgrounds till she arrives at her house? and how do i set a schedule for all the characters?

I have currently done about half the graphics and have not even opened AGSedit yet...
#7
Advanced Technical Forum / Re: Money Manager
Thu 02/12/2004 08:27:40
Ok...let me go in a lil bit more depth...first im going to include the puzzle of finding a proper begging tool like a cup with a message scrawled on it. The proper message that you choose to write...and how high/low your appearance is...will have a direct correlation a how effective it is at recieving money...basically, the more pathetic you look and the location you choose and the message youve chosen to write will determine how much money you recieve. You will also be on a time limit for the game so eventually you will have to move on if you want to make bigger bucks...and this is where I will include the option to deal drugs which will decrease you karma for every succesful sale and, just like the begging, the location, appearance and approach will affect how much money you effectively aquire....also, certain locations like in front of a police station will cause penalties...like getting thrown in jail...and panhandling in a park might get the penalty of taking a viscious beating from some pissed off environmentalists...the game pretty much has a very dark sense of humor mixed in with overtones of gritty reality on the street...and NO i dont intend to include ANY characters from any previous games made with AGS or any other game developer for that matter...however I might make cameo appearances for entertainments sake...

And when I say money manager...I mean a system of buying and selling things...more like an rpg and less like an adventure game...

my goal is to create a game in the sense of fallout...like an rpg/adventure, but not in such a grand scale.... like maybe only three stats like, karma, appearance, and of course. money....I realize how hard this this is going to be so expect me to be a regular on the tech forums...

thanx for the post about converting nights...very helpful...I will post some backgrounds soon but am using a diff computer for the net so will need time to move the images over...

Also...a question about the random variable scripting..the (100)...is that the average amount that it will randomly generate?? Im not so good at scripting so this is going to be a challenge..
#8
Advanced Technical Forum / Money Manager
Fri 26/11/2004 06:20:45
Hi...Im starting to work on a game where you basically take the place of a homeless man and must work your way up society by whatever means...
I was wondering if a money manager is possible to make...for example, i want to be able to allow the character to panhandle on certain corners and, depending on the area he is in, a random amount of money will be generated. This is just one way i want to use a money manager...my goal is kind of to create a linear world where you have many different paths ahead of you..and then maybe if everything is going well...youll be able to do evil stuff like deal drugs or perform hits...i want to create a karma gauge that will go up and down and trigger events depending on its level..I think ive decided on the name "streets of berkely" .i suppose ill also have to creat a day/night cycle and if anyone can show me a quick, easy way to convert backgounds into night then it would be extremely helpful....

Ive got several backgrounds created but scripting is like my achilles heel....if anyone is interested in helping then id be happy to accept it...

#9
Hints & Tips / Re: apprentice 2
Sat 31/07/2004 01:23:29
FUCK...thats the second time i have to restart it...first by the goddamned pocket bug crash teddy bear thing and now by the pen...i think im getting a nervous breakdown...QVGQEMOPVKMQE  Q QCK
#10
Hints & Tips / Re: apprentice 2
Fri 30/07/2004 07:05:33
Once again, More questions....
I cant get the autograph signed- I know I need the pen to get it signed but I cant take it from the highwaywoman and I cant forge the autograph because he doesnt know what it looks like!?!?!?

and the rats- I know what to use for the vent in the middle but what do i use for the other 2...ive tried everything....

#11
Hints & Tips / Re: apprentice 2
Fri 30/07/2004 05:37:44
this game is HaRd...how do I put the awning down in the stables???
#12
I liked it...Real unique and bizarre ideas are cool...Now lets shoot for a full length feature with that mosquitoe...why not??
#13
ok...ive pushed the good captain off the railing, hit the button on the doctors room and he said he would be out in ten minutes...I cant figure out what Im supposed to do next????
#14
FATAL ERROR MESSAGE
FATAL ERROR

I started the game and got the message
" An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0xBFF8C15B [strcpy/strcat]; program pointer is +0, ACI version 2.61.747, gtags (0,0)"

It says to notify CJ on the Tech Forum. 
why??? why??? why????



#15
Got fatal error when I started the game...posted the numbers in the tech forum...
#16
I started the game 7 days a Skeptic and got the message
" An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0xBFF8C15B [strcpy/strcat]; program pointer is +0, ACI version 2.61.747, gtags (0,0)"

It says to notify CJ on the Tech Forum.
#17
Hints & Tips / Re: Perils of Poom
Wed 07/07/2004 07:29:30
One Question.
well more like 2

There is a point in the game where I planted a seed on the coaster and a check mark appeared.....what was the meaning behind that??? is it an easter egg or something??

also

What did the writing say above the radiator when you are imprisoned in the ghost house????
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