> this game already crashed so many times its not even funny anymore.
Yes, it really seems to be a problem. In fact, the game crashed from time to time during testing with that mystery "too many events posted" error, but not too often. I asked for help on this last summer, but got no answer, that solved the problem (neither here nor anywhere else) - only a lock for crosspostingÃ,Â
Then I found out two things about this error:
1) It only seemed to happen when accessing hotspots.
2) It happened more often on fast machines.
Because no-one could help, we added two little helpers:
1) You can adjust the game speed. If the game crashes too often, try to increase the game's speed in the system control panel inside the game (see readme.txt for details)
2) We added an auto-save function. When the games crashes, you can continue at the beginning of the scene, where the error occured (see readme.txt for details).
Just after we had uploaded the first release, we got to know, that they found out, that it's a bug inside the AGS engine...Ã, :
I tried to recompile with the fixed beta version of AGS, but it doesn't work without some major changes in the code... We'll bring a recompiled version within some weeks, promised - but this really takes time, as the whole beta testing has to be done once more.
In addition, we asked a guy from Texas to lecture the english version. The next release will have both updates.
By the way...: To workaround the crash, you can try to make some steps aside before you interact with something you think it's a hotspot (cp. this thread: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=25330.0
Pl. believe, that we're not really satisfied with this situation, too... esp. as it brought us votings like "very buggy"... we're working on it and everything will be good & the world will be saved!
Yes, it really seems to be a problem. In fact, the game crashed from time to time during testing with that mystery "too many events posted" error, but not too often. I asked for help on this last summer, but got no answer, that solved the problem (neither here nor anywhere else) - only a lock for crosspostingÃ,Â

Then I found out two things about this error:
1) It only seemed to happen when accessing hotspots.
2) It happened more often on fast machines.
Because no-one could help, we added two little helpers:
1) You can adjust the game speed. If the game crashes too often, try to increase the game's speed in the system control panel inside the game (see readme.txt for details)
2) We added an auto-save function. When the games crashes, you can continue at the beginning of the scene, where the error occured (see readme.txt for details).
Just after we had uploaded the first release, we got to know, that they found out, that it's a bug inside the AGS engine...Ã, :

In addition, we asked a guy from Texas to lecture the english version. The next release will have both updates.
By the way...: To workaround the crash, you can try to make some steps aside before you interact with something you think it's a hotspot (cp. this thread: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=25330.0
Pl. believe, that we're not really satisfied with this situation, too... esp. as it brought us votings like "very buggy"... we're working on it and everything will be good & the world will be saved!