I went way out of control here. Expect my "entry" sometime in the next 20 hours from this point.
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Show posts MenuQuote from: Leon on Thu 26/03/2009 09:04:57
In general with both games I'm missing the intention that was meant with the 'original' versions. I missed the absurdistic humoristic nonsensical remarks and everything was taken too seriously. Both games were a good effort but (I think) did not match the intention as set by bspeers
Quotethat tells you that a response was printed to the screenAND would allow me to distinguish whether a class of phrases was said and then print a "somewhat" generic response. Everything else is well covered in the manual, and is actually already running in my game.
QuoteCode: ags if (cChar1.room == 1) { Display ("Okay, you're standing in the house."); } else if (cChar1.room == 2) { Display ("The house looks enormous."); } else { Display ("There is no house here."); }
if (Parser.Said ("look %s", thinglooked)) {
if ((Parser.FindWordId != -1) && (calllroomscript was null)) {
Display ("There is no '%s' here", thinglooked);
}
}
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