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Messages - Happyhelmet

#1
Critics' Lounge / Re: Tutorials
Wed 04/01/2006 04:19:01
The "Create an installation program for your game" was one of my old tutorials from way back in the day. I found it and put it back online and found that it was a tad outdated. I will hopefully create a new one in the future, but here you go anyways.

http://i.domaindlx.com/happyhelmet/tutorials/install.html
#2
Actually if we vote in Stanley Anderson by then, we can hopefully resurrect Bruce Willis and Ben Affleck and place them in a starring role as the "World's Best Deep Core Drilling Team" and "Nuke The Rock From The Inside." (more).

I don't know which idea I hate more: Morgan Freeman or Bruce Willis and Ben Affleck

...or maybe we could just get everyone in China to jump at the same time?
#3
Well, I'll list my stuff i guess...
1 pair of boxers (not used, thank god)
La Femme Nikita (1990)
Lock, Stock and Two Smoking Barrells
Snatch
Underworld
This Is Spinal Tap (badass!)

don't forget poop...

i think this would work for pretentious teenagers who think "i rule".

cheers.
#4
being an only child myself, that list really makes me sad that the $$$ on a gift is what this next generation concerns themselves with. thinking back, i remember those days when there was a shit load of presents under the tree, but when you hit your 20s, you wonder where all those gifts go. they either end up in the trash, or sold at a garage sale for someone else to enjoy. you notice how more rewarding things are when you have to save for months and months before you can afford to purchase something because you have a shit load of bills (the adult presents from various companies, lol). oh well.  i don't recall a coffin big enough to hold all that stuff, poop, but let me check online.

cheers.
#5
General Discussion / Re: Is 64 Bit Worth It?
Sat 25/12/2004 21:20:35
awesome choice. i'm actually running the same mobo and processor. I really like the way ABIT manufactures their boards. i dropped the pair into a thermaltake XaserIII to keep in cool in warm weather. unfortuantely i have paired 256mb and can't wait till i get the money/motivation to get paired 512mb.

the 64's are pretty badass i noticed as i watched my father set his up. they run a tad warmer than the XP's but i don't think they are really a worthy upgrade until we get more software that supports them. Although, if you really wanted and/or had the money, going for the FX-53 or FX-55 would be sweet for gaming and such. Although Intel brags about performance, in the benchmarks, Athlon wins hands down so until i have to run a bunch of "business applications" or a server, i'm gonna stick with Athlon.

cheers.
#6
wow if this game is going to be in five parts, then the total game will be about 100MB!! incredible...can't wait to play it. keep up the good work!! :)
#7
Although no one has seen my characters yet, if you are interested in spending about 10 bucks, you can get this book : The Cartoonist's Workbook. It's a very good book that helps anyone who can't draw, learn basic techniques that will help them develop characters that will look great!
#8
I must say the Cosmos game is quite addictive and fun. Takes thinking at the higher levels. The chicken game is fun, but I never liked fractions in grade school either so I didn't do that well :). Keep up the good work!
#9
Hints & Tips / Re: Re no-action Jackson
Sun 30/05/2004 19:14:15
For all of you guys that are stuck on this game, I have created a walkthrough file which can be found below.

No-Action Jackson Walkthrough
#10
Well I finally completed this wonderful game. Very unique and I hope very well that you will release a speech pack and if not, at least another game as good as this one.

For all of you guys that are stuck on this game, I have created a walkthrough file which can be found below. Thanks again Cerebrit!!

No-Action Jackson Walkthrough
#11
Fricken awesome game Darth. I can't wait to see the next installment. :)
#12
awesome game. reminds me of a one man Scooby Doo mystery solving team. very unique puzzles and animation was killer. can't wait to see more of your stuff in the future.
#13
what you could possibly do is to set an x and a y as a property for each object and then use the GetObjectProperty to tell the character where to walk to. the walkto point for objects would be really useful i agree, but alas i resort to custom scripting each walkto point for each object and character. this way i have better control of what happens, i hope it gets implimented in the future :)
#14
yeah you might have a problem with your controllers. I play alot of soul calibur 2, a great fighting game for any console, and the controls have to be of quick response when your fighting anyone. it could be the pad but it would suck if it was a problem with your cube :(
#15
Thanks for all your help darth! :)

any word on when your website will be back up?
#16
wow! thanks man that is awesome!
1. which program do you use?
2. what noise setting do you use?
3. also is there a specific palette that you use? i am only using about 116 colors and still feeling a bit empty :)

whenever i attempt a noise setting it looks terrible, i must not be doing something right.
#17
Critics' Lounge / Need advise on room textures
Thu 27/05/2004 17:32:56
I've been heavily developing my game for a while and i have gotten to a point where i cannot figure out how to texturize a room properly. I am able to get all of my objects and such in the room looking fine but the walls look so bare and need...texture!!. I am using photoshop and their default colors as my gaming palette and because I am making a 256 color game, i can't be using photoshop filters. I am wondering if i could get help from the community to populate this room with some textures. especially pixelation ways cause they look cooler (Darth Mandrib!). Thanks for the help!

#18
essentially here is the script that i have for my on_mouse_click
Code: ags

if (button==LEFT) 
{
 if (GetLocationType(mouse.x,mouse.y)==1) //hotspot
 {
Ã,  MoveCharacter(GetPlayerCharacter(),(GetHotspotPointX(GetHotspotAt(mouse.x,mouse.y)),GetHotspotPointY(GetHotspotAt(mouse.x,mouse.y)));
Ã,  while(character[GetPlayerCharacter()].walking)
Ã,  {
Ã,  Ã, Wait(1)
Ã,  Ã, }
Ã,  Ã, RunHotspotInteraction(GetHotspotAt(mouse.x,mouse.y),GetCursorMode());
}


here's what happens: in a scrolling room, where the character has to walk to the hotspot and the screen scrolls a little, the character arrives at the hotspot and does not do any interaction. If the screen doesn't have to scroll, the character will perform the interaction. I tried replacing the RunHotspotInteraction with ProcessMouseClick and that didn't work either.

now if I put this in the repeatedly_execute script under the scrolling room:

Code: ags
if ((GetHotspotAt(mouse.x,mouse.y)==2) && (IsButtonDown(LEFT)==1)) {
 if (PlayerInteraction(GetHotspotPointX(GetHotspotAt(mouse.x,mouse.y)),GetHotspotPointY(GetHotspotAt(mouse.x,mouse.y)))==1)
 {
Ã,  RunHotspotInteraction(2,GetCursorMode());
 }
} //(this example working if hotspot is 2)


this works! of course you can see that it will be a pain in the ass to script this for a bunch of hotspots in a room.

another solution is that i can just enable "Walk to hotspot in Look mode".

another side note, i attempted to use the "SmartScrolling" script to see if it would fix my problem and it didn't help either so I wonder if this has to do with some way AGS handles this particular thing.

just for shits i added a kindof check dohicky on the first code to see how it handles this operation:

Code: ags

Display("Running interaction");
RunHotspotInteraction(GetHotspotAt(mouse.x,mouse.y),GetCursorMode());
Display("Ran interaction");


and in both instances it will display "Running interaction" and "Ran interaction" before it even runs the Interaction! Interesting :)

i really want to figure this out though because if i can get it to work i can add a globalvar and have both walk to and don't walk to hotspot in a variety of modes.

any help with trying to solve this would be greatly appreciated! :)

EDIT: I believe it might have to do with the fact that as the room scrolls, the does not stay where the person clicked so when the RunHotspotInteraction tries to run it can't find the hotspot because the mouse has changed position. let me know what you guys think
#19
Quote from: Damien on Wed 26/05/2004 21:58:49
Happyhelmet, how many years would it take you to listen that colection?
actually it would only take about 3-4 months straight :)
#20

The complete list of all mp3s can be found here (630kb)
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