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Messages - Nhazgul

#1
Critics' Lounge / Re: Critic on walk animation
Mon 12/12/2005 17:37:39
Hehe... Im amazed that you try to guess the details. I dont even know myself :) The "crosswalks" are supposed to be water-halfpipes (dunno what they're called). But they stick out too much. I know.
Thanks for the help. I'll try improve the boots again.
Farlander: What do you mean by lower higher points?

..and no he's not Dilbert. He's the intergalactic hero: Hol Hoven - the spaceship repairman! ;)
#2
"Hey, bring me some beer!"
http://www.2dadventure.com/ags/bender2.zip
(I hope avi-files will count. You'll have to unpack this)
#3
Critics' Lounge / Critic on walk animation
Mon 12/12/2005 14:21:56


Feel welcome to give critics to the background, but I made it really quick just to get the feeling of size proportions and how the sprite looks in an enviroment.

Im not content with the walk cycle. He's supposed to be stiff but something is still wrong. Also the colors of his boots feels wrong.

Thanks for any tip!
#4
The Rumpus Room / Re: The MSPaint game
Mon 12/12/2005 14:09:15

I tried 2dadventure.com instead. Thanks for the help.

Next: A man with a large beard with large animals living inside.
#6
The Rumpus Room / Re: The MSPaint game
Mon 12/12/2005 13:45:45

*A dog walking a god* or *A god walking a dog*

Next: A man with a large beard with large animals living inside.
#7
Critics' Lounge / Re: Knight needs help
Sun 26/09/2004 20:15:50
two new faces.. subtile changes. I guess you want the wicked grin? Then you could make him show us some teeth so we know he's completely mad!Ã,  :=

#8
Critics' Lounge / Re: New backgrounds
Tue 14/09/2004 11:24:21
Good work!
I would lower the saturation, the colours are too strong. Also it seem a bit boring wandering around in a regular forest, maybe add some small animals/gnomes/goblins/brownies or some traces of them or their little homes.
Well that's just my fantasy of a forest :)
#9
Critics' Lounge / Re: Testing style
Tue 14/09/2004 11:05:16
Yes your drawings are amazing. I would like to see a "nightmare before christmas" game with your style!

Maybe you could mix sketchy and detailed style for the backgrounds. As long as the sketch is good. For example, if you want the shelf to be interactive you could add more colours and details to it. But then it'll be very easy to see where you can/can't interact.
I have an idea for you: if you make everything in the bg sketchy but the interactive objects have a more detailed picture which shows when the mouse is over it.

The shady character is better, though it's hard to see without the background at the flat. Make some animations of both and of some other character and see.

Also.. I'd like some tutorials. :)
#10
I like the look of that moonshine :)
I hope you will succeed in making a good mix of original humour and interesting plot.
#11
It's a nice BACKGROUND...Ã,  now the only thing you need is a GROUND. It looks like he's floating. Try to make the ground more clean.
#12
I think you should chop off the penis and have it lying at the floor
#13
Critics' Lounge / Re: RPG Music
Mon 09/08/2004 20:29:19
I agree that you should try to tone it down to the background, BUT - the best thing to do is to make two kinds of each theme; one toned down and one that draws attention. With this you can change the atmosphere from calm to thrilled.

I love the battle theme, reminds me of Secret of Mana. And haunted forest sounds like Diablo, too bad because they're all good. Falconmusic has a point. They should be more alike. Maybe you should use the same instruments? or reuse melody-slings? Good luck!
#14
Very good. I believe it could fit any game with a dark side...
Try to change instruments. And add violins. Definetely. Make them slow and daark.
#15
Critics' Lounge / Re: Smoother walkcycle
Mon 19/07/2004 10:18:59
Some tv-games use this sidewalk, but I must admit I've taken one step further by angling his head to the side. But I think it's alright. Made a little scene for him:
http://jonas.elvion.com/ElvionAdventures/Forest2.jpg
Now you see what kind of game it is.. very simple.
Thanks for the answers so far, but these things I already knew.
Can anyone help me with the legs? Im going to try with one more picture. Now I can see that he looks a bit lame.
#16
Critics' Lounge / Re: Fantasy intro
Sun 18/07/2004 17:30:23
+ It was funny! ;) nice graphics and good, fitting music.
I would like to play the game now... When are you done?

- I saw one misspelling and the ocean looked too computergenerated. Also you should turn down the volume of the text-typing sound effect.
#17
Critics' Lounge / Smoother walkcycle
Sun 18/07/2004 17:04:42
well Im not sure if you can see anything with these small animations. It's only 3 pictures so far (plus 1 for standing). I would like the arms to move a little and smoother animation for the legs. But I don't know how many pictures I should add to it.



Thanks for any help.
Here's a psd if anyone would like to help graphically ;)
http://jonas.elvion.com/ElvionAdventures/anim.psd

(btw it's for a platform medieval game with a buy-system, much like wonderboy for sega)
#18
You keep surprising me! This is actually better than my imaginated picture! ;)
I hope you find out a way to massproduce these to a whole game!

What about that character? are you finished? I think you should make the guy to a new C&C so that he'll get fair looking. Now he's a bit stiff...

And to all other sad facec, you're wrong! this shows that with hard work (and ofcourse good technique) you can do miracle. It's just to start with something that seems impossible and fight!

Thank you Dorcan... you who bring light AND colour to us amateur artists! ;)
#19
Im amazed..Ã, the details and the shading is flawless! Good composition too.

I also understand Evil's feelings. Looking at the second picture and imagine a dark (poker and smoke) room gives a more impressive artwork than number 3.

loominous darker version isn't really right. Too bright floor and too much contrast, the chair is also too dark. I guess the smoke-feeling could be reached by focus and unfocus things. But Im not sure really. It's beyond my knowledge...

Good luck mr Dorcan, you who bring light to us amateur artists!
#20
Beautiful
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